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Deviation Trait Page: Difference between revisions

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         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="world_charm">A World of Charm</option>
         <option value="world_charm">A World of Charm</option>
        <option value="old_hand">An old Hand Knows the Ropes</option>
         <option value="anti_burnout">Anti-Burnout</option>
         <option value="anti_burnout">Anti-Burnout</option>
         <option value="devoted">Devoted Laborer</option>
         <option value="baffling_behavior">Baffling Behavior</option>
        <option value="devoted_laborer">Devoted Laborer</option>
         <option value="dream_wild">Dream Wild</option>
         <option value="dream_wild">Dream Wild</option>
        <option value="gilded_oracle">Gilded Oracle</option>
        <option value="heartthrob">Heartthrob</option>
        <option value="holding_team_back">Holding the Team Back</option>
         <option value="hydrophilic">Hydrophilic</option>
         <option value="hydrophilic">Hydrophilic</option>
         <option value="lazy">Lazy Bones</option>
         <option value="imperfect_endless_motion">Imperfect Endless Motion</option>
        <option value="lazy_bones">Lazy Bones</option>
         <option value="living_map">Living Map</option>
         <option value="living_map">Living Map</option>
         <option value="oneplus">OnePlus</option>
         <option value="oneplus">OnePlus</option>
         <option value="panovision">Panovision</option>
         <option value="panovision">Panovision</option>
         <option value="slacking">Slacking Off</option>
         <option value="slacking_off">Slacking Off</option>
         <option value="stardust">Stardust Affinity</option>
         <option value="smooth_sheep_rustler">Smooth Sheep Rustler</option>
        <option value="snooze_afficionado">Snooze Afficionado</option>
        <option value="stardust_affinity">Stardust Affinity</option>
         <option value="sweet_talk">Sweet Talk</option>
         <option value="sweet_talk">Sweet Talk</option>
         <option value="overtime">Voluntary Overtime</option>
         <option value="toxicologist">Toxicologist</option>
        <option value="voluntary_overtime">Voluntary Overtime</option>
        <option value="water_dormancy">Water Dormancy</option>
        <option value="wild_wood_spirit">Wild Wood Spirit</option>
         <option value="workaholic">Workaholic</option>
         <option value="workaholic">Workaholic</option>
        <option value="lunar_oracle">Lunar Oracle</option>
        <option value="daydreaming">Daydreaming</option>
        <option value="toxicologist">Toxicologist</option>
        <option value="admiral">Admiral</option>
        <option value="diamond_duke">Diamond Duke</option>
        <option value="workaholic_lights">Workaholic - Lights</option>
        <option value="gold_speaker">Gold Speaker</option>
       </select>
       </select>
       <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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       <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="brute_force">Brute Force Rules</option>
         <option value="brute_force_rules">Brute Force Rules</option>
         <option value="clean">Clean and Hygienic</option>
         <option value="clean_hygienic">Clean and Hygienic</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="extra_load">Extra Load</option>
         <option value="extra_load">Extra Load</option>
         <option value="feline">Feline Creatures</option>
         <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
         <option value="herbivore">Herbivore</option>
         <option value="herbivore">Herbivore</option>
        <option value="knights">Knights of The Round Table</option>
        <option value="master_temp">Master of Temperatures</option>
        <option value="mind_massage">Mind Massage</option>
         <option value="moonlight">Moonlight Assault</option>
         <option value="moonlight">Moonlight Assault</option>
        <option value="music_resonance">Music Resonance</option>
        <option value="neon">Neon Flicker</option>
        <option value="nightmare">Nightmare Waters</option>
        <option value="polar_beast">Polar Beast</option>
        <option value="pollution">Pollution Adaptation</option>
        <option value="precision">Precision Moment</option>
         <option value="top_grunt">Top Grunt</option>
         <option value="top_grunt">Top Grunt</option>
        <option value="warm_flame">Warm Flame</option>
       </select>
       </select>
       <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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var data1 = {};
var data1 = {};
var data2 = {
var data2 = {
   world_charm:["A World of Charm",["10% give +20 Mood (Activity)"]],
   world_charm:["A World of Charm",["When the deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +20 (all)"]],
   anti_burnout:["Anti-Burnout",["20% give +5 Power (Skill)"]],
  old_hand:["An old Hand Knows the Ropes",["Faster Mood (Activity) and Deviant Power (Skill) consumptions, and Working Speed +10% for Territorial Deviation"]],
   devoted:["Devoted Laborer",["+20% duration"]],
   anti_burnout:["Anti-Burnout",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 20% chance that other Territorial Deviations receive Deviant Power (Skill) +5 (all)"]],
   dream_wild:["Dream Wild",["10% give +10 Power (Skill)"]],
  baffling_behavior:["Baffling Behavior",["When it's Deviant Power (Skill) decreases there is a 10% chance that other Territorial Deviations also lose Deviant Power (Skill) (all)"]],
   hydrophilic:["Hydrophilic",["+30% near water"]],
   devoted_laborer:["Devoted Laborer",["Mood (Activity) and Deviant Power (Skill) consumption speed +20% for working Territorial Deviation (makes the deviation consume energy 20% slower)"]],
   lazy:["Lazy Bones",["-5% speed"]],
   dream_wild:["Dream Wild",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 10% chance that other Territorial Deviations receive Deviant Power (Skill) +10 (all)"]],
   living_map:["Living Map",["-5% interval"]],
  gilded_oracle:["Gilded Oracle",["Territorial Deviation may bring back additional ores. (digby boy)"]],
   oneplus:["OnePlus",["Rare crystals chance"]],
  heartthrob:["Heartthrob",["When its Deviant Power (Skill) decreases, there is a 10% chance that other Territorial Deviations also lose Deviant Power (Skill). When the Deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]],
   panovision:["Panovision",["-10% speed"]],
  holding_team_back:["Holding the Team Back",["When it's Mood (Activity) decreases there is a 10% chance that other Territorial Deviations also lose mood. (all)"]],
   slacking:["Slacking Off",["+5% consumption"]],
   hydrophilic:["Hydrophilic",["When Territory Deviation is resting by water, Energy Recovery Speed is increased by 30%"]],
   stardust:["Stardust Affinity",["20% no Mood (Activity) cost"]],
   imperfect_endless_motion:["Imperfect Endless Motion",["There is a 10% chance that working does not consume Deviant Power (Skill)."]],
   sweet_talk:["Sweet Talk",["20% give Mood (Activity)"]],
  lazy_bones:["Lazy Bones",["Working speed -5% for Territorial Deviation"]],
  overtime:["Voluntary Overtime",["10% no cost"]],
   living_map:["Living Map",["Resource production interval -5% for Territorial Deviation"]],
   workaholic:["Workaholic",["+10% duration"]],
   oneplus:["OnePlus",["When Territory Deviation returns with resources, there is a 5% chance for them to bring back rare crystals. However, the return time required is increased."]],
   lunar_oracle:["Lunar Oracle",["+20% duration"]],
   panovision:["Panovision",["Working speed -10% for Territorial Deviation"]],
   daydreaming:["Daydreaming",["Restore Power (Skill)"]],
   slacking_off:["Slacking Off",["Mood (Activity) and Deviant Power (Skill) consumption speed +5% for working Territorial Deviation"]],
   toxicologist:["Toxicologist",["25% no cost"]],
   smooth_sheep_rustler:["Smooth Sheep Rustler",["When Deviation's Activity Score is less than 20%, consume all other Deviation's Deviant Power (Skill) by 5 points when generating resources (all)"]],
   admiral:["Admiral",["3% no cost"]],
   snooze_afficionado:["Snooze Afficionado",["When it's Mood (Activity) decreases there is a 10% chance that other Territorial Deviations also lose mood. When the Deviation is dormant and gaining Deviation Power (Skill), there is a 10% chance that other Territorial Deviations recieve Deviant Power (Skill) +5. (all)"]],
   diamond_duke:["Diamond Duke",["5% no cost"]],
   stardust_affinity:["Stardust Affinity",["When Territory Deviation is working in the Pollution Zone, there is a 20% chance to not consume Mood (Activity)."]],
   workaholic_lights:["Workaholic - Lights",["+20% duration"]],
   sweet_talk:["Sweet Talk",["When the deviation is dormant and regaining Mood (Activity), there is a 20% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]],
  gold_speaker:["Gold Speaker",["Extra ores"]]
   toxicologist:["Toxicologist",["Territorial Deviation may bring back Acid. (H37)"]],
   voluntary_overtime:["Voluntary Overtime",["There is a 10% chance that working does not consume Mood (Activity)"]],
   water_dormancy:["Water Dormancy",["When Territory Deviation are resting by water, Mood (Activity) Recover Speed is increased by 30%."]],
   wild_wood_spirit:["Wild Wood Spirit",["When Territorial Deviation brings back resources, there is a 5% chance to bring a deviated flower"]],
   workaholic:["Workaholic",["Mood (Activity) and Deviant Power (Skill) consumption speed +10% for working Territorial Deviation (makes the deviation consume energy 10% slower)"]]
};
};
var data3 = {
var data3 = {
   brute_force:["Brute Force Rules",["10% double output"]],
   brute_force_rules:["Brute Force Rules",["Fuse: Bear","During production, they have a 10% chance to double resource output."]],
   clean:["Clean and Hygienic",["Sanity over 20%"]],
   clean_hygienic:["Clean and Hygienic",["Fuse: Sink","Players Sanity will not drop below 20% when within their territory."]],
   eureka_moment:["Eureka Moment",["Item: Small Signal Light","If you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
   eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","Will not require light built above it for the deviation's securement box."]],
   extra_load:["Extra Load",["Item: Carton","Crafting Deviant: Increase storage capacity for Crafting Deviation by 15%"]],
   extra_load:["Extra Load",["Fuse: Any Carton","Increases storage capacity for Crafting Deviations by 15%."]],
   feline:["Feline Creatures",["Extra lightweight item"]],
   feline:["Feline Creatures",["Fuse: Leopard","When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production."]],
   herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
  foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When producing in a Pollution Zone, they have a 10% chance to yield 1 extra Acid."]],
   moonlight:["Moonlight Assault",["+15% at night"]],
   herbivore:["Herbivore",["Fuse: Deer, Goat","During production, they have a chance to yield an additional deviated plant."]],
   top_grunt:["Top Grunt",["Convert Mood (Activity) to Energy"]]
  knights:["Knights of The Round Table",["Fuse: Any Table","Their Defense increases by 5% and Deviant Energy consumption is reduced when hit."]],
  master_temp:["Master of Temperatures",["Fuse: Any Fan","After syncing, the player's Heat Resist increases by 10."]],
  mind_massage:["Mind Massage",["Fuse: Capybara","Players will recover 10% Sanity when returning to their territory (10m Cooldown)."]],
   moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Energy and Mood (Activity) Recovery rates are increased by 15%."]],
  music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]],
  neon:["Neon Flicker",["Fuse: \"Like\"","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviations increases by 1."]],
  nightmare:["Nightmare Waters",["Fuse: Crocodile","When the territory is near water, Deviations have a chance to yield extra fish during production."]],
  polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature in the territory is below 0C, Mood (Activity) recovers 10% faster."]],
  pollution:["Pollution Adaptation",["Fuse: Modern Toilet","Max Deviant Energy increases by 15 within Pollution zones."]],
  precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood (Activity) by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack)"]],
   top_grunt:["Top Grunt",["Fuse: Buffalo","When Deviant Energy drops to 10%, automatically converts Mood (Activity) into Deviant Energy to continue working."]],
  warm_flame:["Warm Flame",["Fuse: Candelabra","Players gain 10 Cold Resist when within their territory."]]
};
};


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   butterfly:["Butterfly",["Praise The Moon - Starry: When synced you deal 6% more damage (both Weapon DMG and Status DMG) at night. Effect is reduced by half during the day","Weakspot Master - Glistening Blue: When synced, hitting a Weakspot increases Deviation Power (Skill) by 1. Cooldown: 3s"]],
   butterfly:["Butterfly",["Praise The Moon - Starry: When synced you deal 6% more damage (both Weapon DMG and Status DMG) at night. Effect is reduced by half during the day","Weakspot Master - Glistening Blue: When synced, hitting a Weakspot increases Deviation Power (Skill) by 1. Cooldown: 3s"]],
   city_folk:["City Folk",["Syncing with it grants Max Load +15 when exploring Settlements"]],
   city_folk:["City Folk",["Syncing with it grants Max Load +15 when exploring Settlements"]],
   crack_shot:["Crack Shot",["Having it fighting alongside grants Weapon DMG +5%"]],
   crack_shot:["Crack Shot",["Having it fighting alongside grants Weapon DMG +5%","Can be found on: Grumpy Bulb"]],
   enchanting_void:["Enchanting Void",["Enchanting Void - Starfall Inversion: Syncing abilities grants +5% Melee DMG. Increased to 7.5% when airborne"]],
   enchanting_void:["Enchanting Void",["Enchanting Void - Starfall Inversion: Syncing abilities grants +5% Melee DMG. Increased to 7.5% when airborne"]],
   heavy_solid:["Heavy and Solid",["Higher Load grants higher DMG Reduction for torso, up to +15%"]],
   heavy_solid:["Heavy and Solid",["Higher Load grants higher DMG Reduction for torso, up to +15%"]],

Latest revision as of 23:14, 4 June 2026

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Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1