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         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="beast_burden">Beast of Burden</option>
         <option value="beast_burden">Beast of Burden</option>
        <option value="brute_force">Brute Force</option>
        <option value="butterfly">Butterfly</option>
         <option value="city_folk">City Folk</option>
         <option value="city_folk">City Folk</option>
         <option value="crack_shot">Crack Shot</option>
         <option value="crack_shot">Crack Shot</option>
         <option value="durability">Durability</option>
         <option value="enchanting_void">Enchanting Void</option>
         <option value="heavy_solid">Heavy and Solid</option>
         <option value="heavy_solid">Heavy and Solid</option>
         <option value="lighten_mind">Lighten Your Mind</option>
        <option value="invincible_sun">Invincible Sun</option>
         <option value="lighten_mind">Lighten your Mind</option>
         <option value="long_runner">Long Distance Runner</option>
         <option value="long_runner">Long Distance Runner</option>
         <option value="move_more">Move More Live Better</option>
         <option value="mini_feaster">Mini Feaster</option>
         <option value="power_king">Power (Skill) King</option>
        <option value="mini_wonder">Mini Wonder</option>
        <option value="polar_jelly">Polar Jelly</option>
         <option value="power_king">Power King</option>
         <option value="psychic_kid">Psychic Kid</option>
         <option value="psychic_kid">Psychic Kid</option>
         <option value="run_fast">Run Fast</option>
         <option value="run_fast">Run Fast</option>
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         <option value="stay_indoors">Stay Indoors</option>
         <option value="stay_indoors">Stay Indoors</option>
         <option value="street_rascal">Street Rascal</option>
         <option value="street_rascal">Street Rascal</option>
         <option value="two_shift">Two Shift System</option>
         <option value="two_shift">Two-Shift System</option>
         <option value="vegetative_calm">Vegetative Calm</option>
         <option value="vegetative_calm">Vegetative Calm</option>
        <option value="voodoo_doll">Voodoo Doll</option>
         <option value="wellbeing">Wellbeing</option>
         <option value="wellbeing">Wellbeing</option>
       </select>
       </select>
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         <option value="brute_force_rules">Brute Force Rules</option>
         <option value="brute_force_rules">Brute Force Rules</option>
         <option value="clean_hygienic">Clean and Hygienic</option>
         <option value="clean_hygienic">Clean and Hygienic</option>
         <option value="eureka">Eureka Moment</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="extra_load">Extra Load</option>
         <option value="extra_load">Extra Load</option>
         <option value="feline">Feline Creatures</option>
         <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
         <option value="herbivore">Herbivore</option>
         <option value="herbivore">Herbivore</option>
         <option value="knights">Knights of The Round Table</option>
         <option value="knights">Knights of the Round Table</option>
         <option value="temperature">Master of Temperatures</option>
         <option value="master_temp">Master of Temperatures</option>
         <option value="mind_massage">Mind Massage</option>
         <option value="mind_massage">Mind Massage</option>
         <option value="moonlight">Moonlight Assault</option>
         <option value="moonlight">Moonlight Assault</option>
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         <option value="neon">Neon Flicker</option>
         <option value="neon">Neon Flicker</option>
         <option value="nightmare">Nightmare Waters</option>
         <option value="nightmare">Nightmare Waters</option>
         <option value="polar_beast">Polar Beast Polar</option>
         <option value="polar_beast">Polar Beast</option>
         <option value="pollution">Pollution Adaptation</option>
         <option value="pollution">Pollution Adaptation</option>
         <option value="precision">Precision Moment</option>
         <option value="precision">Precision Moment</option>
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       <select id="cr_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="cr_sel1" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
        <option value="atomic_snail">Atomic Snail</option>
        <option value="space_turner">Space Turner</option>
       </select>
       </select>
       <div id="cr_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="cr_out1" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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       <select id="cr_sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="cr_sel2" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="world_charm">A World of Charm</option>
         <option value="atomic_snail">Atomic Snail</option>
         <option value="anti_burnout">Anti-Burnout</option>
        <option value="big_cup">Big Cup</option>
         <option value="devoted">Devoted Laborer</option>
        <option value="buy_1_get_2">Buy 1 Get 2</option>
         <option value="dream_wild">Dream Wild</option>
        <option value="byproduct">Byproduct</option>
         <option value="hydrophilic">Hydrophilic</option>
        <option value="clumsy">Clumsy</option>
         <option value="lazy">Lazy Bones</option>
        <option value="collection_plus_1">Collection +1</option>
         <option value="living_map">Living Map</option>
         <option value="come_as_one">Come As One</option>
         <option value="oneplus">OnePlus</option>
         <option value="efficiency_above_all">Efficiency Above All</option>
         <option value="panovision">Panovision</option>
         <option value="efficiency_first">Efficiency First</option>
         <option value="slacking">Slacking Off</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="stardust">Stardust Affinity</option>
         <option value="lazy">Lazy</option>
         <option value="sweet_talk">Sweet Talk</option>
         <option value="leftover">Leftover</option>
         <option value="overtime">Voluntary Overtime</option>
         <option value="medium_cup">Medium Cup</option>
         <option value="workaholic">Workaholic</option>
         <option value="mineral_talent">Mineral Talent</option>
         <option value="lunar_oracle">Lunar Oracle</option>
         <option value="no_such_small_cup">No Such Thing As a Small Cup</option>
         <option value="daydreaming">Daydreaming</option>
        <option value="one_more_bottle">One More Bottle</option>
         <option value="toxicologist">Toxicologist</option>
        <option value="out_of_scratch">Out of Scratch</option>
         <option value="admiral">Admiral</option>
         <option value="piece_of_cake">Piece of Cake</option>
         <option value="diamond_duke">Diamond Duke</option>
         <option value="productivity_first">Productivity First</option>
         <option value="workaholic_lights">Workaholic - Lights</option>
         <option value="speed_up">Speed Up</option>
         <option value="gold_speaker">Gold Speaker</option>
         <option value="stardust_empowerment">Stardust Empowerment</option>
         <option value="super_big_cup">Super Big Cup</option>
         <option value="joy_slacking">The Joy of Slacking Off</option>
         <option value="last_night">The Last Night</option>
         <option value="unhinged_poduction">Unhinged Poduction</option>
         <option value="unplanned_production">Unplanned Production</option>
         <option value="waste_not">Waste Not</option>
         <option value="work_of_proficiency">Work of Proficiency</option>
       </select>
       </select>
       <div id="cr_out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="cr_out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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       <select id="cr_sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="cr_sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="brute_force">Brute Force Rules</option>
         <option value="brute_force_rules">Brute Force Rules</option>
         <option value="clean">Clean and Hygienic</option>
         <option value="clean_hygienic">Clean and Hygienic</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="extra_load">Extra Load</option>
         <option value="extra_load">Extra Load</option>
         <option value="feline">Feline Creatures</option>
         <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
         <option value="herbivore">Herbivore</option>
         <option value="herbivore">Herbivore</option>
        <option value="knights">Knights of The Round Table</option>
        <option value="master_temp">Master of Temperatures</option>
        <option value="mind_massage">Mind Massage</option>
         <option value="moonlight">Moonlight Assault</option>
         <option value="moonlight">Moonlight Assault</option>
        <option value="music_resonance">Music Resonance</option>
        <option value="neon">Neon Flicker</option>
        <option value="nightmare">Nightmare Waters</option>
        <option value="polar_beast">Polar Beast</option>
        <option value="pollution">Pollution Adaptation</option>
        <option value="precision">Precision Moment</option>
         <option value="top_grunt">Top Grunt</option>
         <option value="top_grunt">Top Grunt</option>
        <option value="warm_flame">Warm Flame</option>
       </select>
       </select>
       <div id="cr_out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="cr_out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="world_charm">A World of Charm</option>
         <option value="world_charm">A World of Charm</option>
        <option value="old_hand">An old Hand Knows the Ropes</option>
         <option value="anti_burnout">Anti-Burnout</option>
         <option value="anti_burnout">Anti-Burnout</option>
         <option value="devoted">Devoted Laborer</option>
         <option value="baffling_behavior">Baffling Behavior</option>
        <option value="devoted_laborer">Devoted Laborer</option>
         <option value="dream_wild">Dream Wild</option>
         <option value="dream_wild">Dream Wild</option>
        <option value="gilded_oracle">Gilded Oracle</option>
        <option value="heartthrob">Heartthrob</option>
        <option value="holding_team_back">Holding the Team Back</option>
         <option value="hydrophilic">Hydrophilic</option>
         <option value="hydrophilic">Hydrophilic</option>
         <option value="lazy">Lazy Bones</option>
         <option value="imperfect_endless_motion">Imperfect Endless Motion</option>
        <option value="lazy_bones">Lazy Bones</option>
         <option value="living_map">Living Map</option>
         <option value="living_map">Living Map</option>
         <option value="oneplus">OnePlus</option>
         <option value="oneplus">OnePlus</option>
         <option value="panovision">Panovision</option>
         <option value="panovision">Panovision</option>
         <option value="slacking">Slacking Off</option>
         <option value="slacking_off">Slacking Off</option>
         <option value="stardust">Stardust Affinity</option>
         <option value="smooth_sheep_rustler">Smooth Sheep Rustler</option>
        <option value="snooze_afficionado">Snooze Afficionado</option>
        <option value="stardust_affinity">Stardust Affinity</option>
         <option value="sweet_talk">Sweet Talk</option>
         <option value="sweet_talk">Sweet Talk</option>
         <option value="overtime">Voluntary Overtime</option>
         <option value="toxicologist">Toxicologist</option>
        <option value="voluntary_overtime">Voluntary Overtime</option>
        <option value="water_dormancy">Water Dormancy</option>
        <option value="wild_wood_spirit">Wild Wood Spirit</option>
         <option value="workaholic">Workaholic</option>
         <option value="workaholic">Workaholic</option>
        <option value="lunar_oracle">Lunar Oracle</option>
        <option value="daydreaming">Daydreaming</option>
        <option value="toxicologist">Toxicologist</option>
        <option value="admiral">Admiral</option>
        <option value="diamond_duke">Diamond Duke</option>
        <option value="workaholic_lights">Workaholic - Lights</option>
        <option value="gold_speaker">Gold Speaker</option>
       </select>
       </select>
       <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="out2" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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       <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
       <select id="sel3" style="width:100%;margin-top:10px;padding:10px;background:#11161c;color:#e6edf3;border:1px solid #1f2a35;border-radius:8px;font-size:14px;box-sizing:border-box;">
         <option value="">Select Trait</option>
         <option value="">Select Trait</option>
         <option value="brute_force">Brute Force Rules</option>
         <option value="brute_force_rules">Brute Force Rules</option>
         <option value="clean">Clean and Hygienic</option>
         <option value="clean_hygienic">Clean and Hygienic</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="eureka_moment">Eureka Moment</option>
         <option value="extra_load">Extra Load</option>
         <option value="extra_load">Extra Load</option>
         <option value="feline">Feline Creatures</option>
         <option value="feline">Feline Creatures</option>
        <option value="foul_symbiosis">Foul Symbiosis</option>
         <option value="herbivore">Herbivore</option>
         <option value="herbivore">Herbivore</option>
        <option value="knights">Knights of The Round Table</option>
        <option value="master_temp">Master of Temperatures</option>
        <option value="mind_massage">Mind Massage</option>
         <option value="moonlight">Moonlight Assault</option>
         <option value="moonlight">Moonlight Assault</option>
        <option value="music_resonance">Music Resonance</option>
        <option value="neon">Neon Flicker</option>
        <option value="nightmare">Nightmare Waters</option>
        <option value="polar_beast">Polar Beast</option>
        <option value="pollution">Pollution Adaptation</option>
        <option value="precision">Precision Moment</option>
         <option value="top_grunt">Top Grunt</option>
         <option value="top_grunt">Top Grunt</option>
        <option value="warm_flame">Warm Flame</option>
       </select>
       </select>
       <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
       <div id="out3" style="display:none;margin-top:10px;background:#0d1319;border:1px solid #1f2a35;border-radius:10px;padding:12px;"></div>
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var data1 = {};
var data1 = {};
var data2 = {
var data2 = {
   world_charm:["A World of Charm",["10% give +20 Mood (Activity)"]],
   world_charm:["A World of Charm",["When the deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +20 (all)"]],
   anti_burnout:["Anti-Burnout",["20% give +5 Power (Skill)"]],
  old_hand:["An old Hand Knows the Ropes",["Faster Mood (Activity) and Deviant Power (Skill) consumptions, and Working Speed +10% for Territorial Deviation"]],
   devoted:["Devoted Laborer",["+20% duration"]],
   anti_burnout:["Anti-Burnout",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 20% chance that other Territorial Deviations receive Deviant Power (Skill) +5 (all)"]],
   dream_wild:["Dream Wild",["10% give +10 Power (Skill)"]],
  baffling_behavior:["Baffling Behavior",["When it's Deviant Power (Skill) decreases there is a 10% chance that other Territorial Deviations also lose Deviant Power (Skill) (all)"]],
   hydrophilic:["Hydrophilic",["+30% near water"]],
   devoted_laborer:["Devoted Laborer",["Mood (Activity) and Deviant Power (Skill) consumption speed +20% for working Territorial Deviation (makes the deviation consume energy 20% slower)"]],
   lazy:["Lazy Bones",["-5% speed"]],
   dream_wild:["Dream Wild",["When the Deviation is dormant and regaining Deviant Power (Skill), there is a 10% chance that other Territorial Deviations receive Deviant Power (Skill) +10 (all)"]],
   living_map:["Living Map",["-5% interval"]],
  gilded_oracle:["Gilded Oracle",["Territorial Deviation may bring back additional ores. (digby boy)"]],
   oneplus:["OnePlus",["Rare crystals chance"]],
  heartthrob:["Heartthrob",["When its Deviant Power (Skill) decreases, there is a 10% chance that other Territorial Deviations also lose Deviant Power (Skill). When the Deviation is dormant and regaining Mood (Activity), there is a 10% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]],
   panovision:["Panovision",["-10% speed"]],
  holding_team_back:["Holding the Team Back",["When it's Mood (Activity) decreases there is a 10% chance that other Territorial Deviations also lose mood. (all)"]],
   slacking:["Slacking Off",["+5% consumption"]],
   hydrophilic:["Hydrophilic",["When Territory Deviation is resting by water, Energy Recovery Speed is increased by 30%"]],
   stardust:["Stardust Affinity",["20% no Mood (Activity) cost"]],
   imperfect_endless_motion:["Imperfect Endless Motion",["There is a 10% chance that working does not consume Deviant Power (Skill)."]],
   sweet_talk:["Sweet Talk",["20% give Mood (Activity)"]],
  lazy_bones:["Lazy Bones",["Working speed -5% for Territorial Deviation"]],
  overtime:["Voluntary Overtime",["10% no cost"]],
   living_map:["Living Map",["Resource production interval -5% for Territorial Deviation"]],
   workaholic:["Workaholic",["+10% duration"]],
   oneplus:["OnePlus",["When Territory Deviation returns with resources, there is a 5% chance for them to bring back rare crystals. However, the return time required is increased."]],
   lunar_oracle:["Lunar Oracle",["+20% duration"]],
   panovision:["Panovision",["Working speed -10% for Territorial Deviation"]],
   daydreaming:["Daydreaming",["Restore Power (Skill)"]],
   slacking_off:["Slacking Off",["Mood (Activity) and Deviant Power (Skill) consumption speed +5% for working Territorial Deviation"]],
   toxicologist:["Toxicologist",["25% no cost"]],
   smooth_sheep_rustler:["Smooth Sheep Rustler",["When Deviation's Activity Score is less than 20%, consume all other Deviation's Deviant Power (Skill) by 5 points when generating resources (all)"]],
   admiral:["Admiral",["3% no cost"]],
   snooze_afficionado:["Snooze Afficionado",["When it's Mood (Activity) decreases there is a 10% chance that other Territorial Deviations also lose mood. When the Deviation is dormant and gaining Deviation Power (Skill), there is a 10% chance that other Territorial Deviations recieve Deviant Power (Skill) +5. (all)"]],
   diamond_duke:["Diamond Duke",["5% no cost"]],
   stardust_affinity:["Stardust Affinity",["When Territory Deviation is working in the Pollution Zone, there is a 20% chance to not consume Mood (Activity)."]],
   workaholic_lights:["Workaholic - Lights",["+20% duration"]],
   sweet_talk:["Sweet Talk",["When the deviation is dormant and regaining Mood (Activity), there is a 20% chance that other Territorial Deviations receive Mood (Activity) +5. (all)"]],
  gold_speaker:["Gold Speaker",["Extra ores"]]
   toxicologist:["Toxicologist",["Territorial Deviation may bring back Acid. (H37)"]],
   voluntary_overtime:["Voluntary Overtime",["There is a 10% chance that working does not consume Mood (Activity)"]],
   water_dormancy:["Water Dormancy",["When Territory Deviation are resting by water, Mood (Activity) Recover Speed is increased by 30%."]],
   wild_wood_spirit:["Wild Wood Spirit",["When Territorial Deviation brings back resources, there is a 5% chance to bring a deviated flower"]],
   workaholic:["Workaholic",["Mood (Activity) and Deviant Power (Skill) consumption speed +10% for working Territorial Deviation (makes the deviation consume energy 10% slower)"]]
};
};
var data3 = {
var data3 = {
   brute_force:["Brute Force Rules",["10% double output"]],
   brute_force_rules:["Brute Force Rules",["Fuse: Bear","During production, they have a 10% chance to double resource output."]],
   clean:["Clean and Hygienic",["Sanity over 20%"]],
   clean_hygienic:["Clean and Hygienic",["Fuse: Sink","Players Sanity will not drop below 20% when within their territory."]],
   eureka_moment:["Eureka Moment",["Item: Small Signal Light","If you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
   eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","Will not require light built above it for the deviation's securement box."]],
   extra_load:["Extra Load",["Item: Carton","Crafting Deviant: Increase storage capacity for Crafting Deviation by 15%"]],
   extra_load:["Extra Load",["Fuse: Any Carton","Increases storage capacity for Crafting Deviations by 15%."]],
   feline:["Feline Creatures",["Extra lightweight item"]],
   feline:["Feline Creatures",["Fuse: Leopard","When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production."]],
   herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
  foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When producing in a Pollution Zone, they have a 10% chance to yield 1 extra Acid."]],
   moonlight:["Moonlight Assault",["+15% at night"]],
   herbivore:["Herbivore",["Fuse: Deer, Goat","During production, they have a chance to yield an additional deviated plant."]],
   top_grunt:["Top Grunt",["Convert Mood (Activity) to Energy"]]
  knights:["Knights of The Round Table",["Fuse: Any Table","Their Defense increases by 5% and Deviant Energy consumption is reduced when hit."]],
  master_temp:["Master of Temperatures",["Fuse: Any Fan","After syncing, the player's Heat Resist increases by 10."]],
  mind_massage:["Mind Massage",["Fuse: Capybara","Players will recover 10% Sanity when returning to their territory (10m Cooldown)."]],
   moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Energy and Mood (Activity) Recovery rates are increased by 15%."]],
  music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]],
  neon:["Neon Flicker",["Fuse: \"Like\"","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviations increases by 1."]],
  nightmare:["Nightmare Waters",["Fuse: Crocodile","When the territory is near water, Deviations have a chance to yield extra fish during production."]],
  polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature in the territory is below 0C, Mood (Activity) recovers 10% faster."]],
  pollution:["Pollution Adaptation",["Fuse: Modern Toilet","Max Deviant Energy increases by 15 within Pollution zones."]],
  precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood (Activity) by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack)"]],
   top_grunt:["Top Grunt",["Fuse: Buffalo","When Deviant Energy drops to 10%, automatically converts Mood (Activity) into Deviant Energy to continue working."]],
  warm_flame:["Warm Flame",["Fuse: Candelabra","Players gain 10 Cold Resist when within their territory."]]
};
};


Line 294: Line 351:
};
};
var c_data2 = {
var c_data2 = {
   beast_burden:["Beast of Burden",["Max Load +8"]],
   beast_burden:["Beast of Burden",["Syncing with it grants Max Load +8"]],
   city_folk:["City Folk",["Max Load +15 in settlements"]],
  brute_force:["Brute Force",["Syncing with it grants Max Load +15, Movement Speed -5%"]],
   crack_shot:["Crack Shot",["Weapon DMG +5%"]],
  butterfly:["Butterfly",["Praise The Moon - Starry: When synced you deal 6% more damage (both Weapon DMG and Status DMG) at night. Effect is reduced by half during the day","Weakspot Master - Glistening Blue: When synced, hitting a Weakspot increases Deviation Power (Skill) by 1. Cooldown: 3s"]],
   durability:["Durability",["Stamina Consumption -5%"]],
   city_folk:["City Folk",["Syncing with it grants Max Load +15 when exploring Settlements"]],
   heavy_solid:["Heavy and Solid",["Torso damage reduction scaling"]],
   crack_shot:["Crack Shot",["Having it fighting alongside grants Weapon DMG +5%","Can be found on: Grumpy Bulb"]],
   lighten_mind:["Lighten Your Mind",["Head damage reduction scaling"]],
   enchanting_void:["Enchanting Void",["Enchanting Void - Starfall Inversion: Syncing abilities grants +5% Melee DMG. Increased to 7.5% when airborne"]],
   long_runner:["Long Distance Runner",["Stamina -20% and Movement Speed -10%"]],
   heavy_solid:["Heavy and Solid",["Higher Load grants higher DMG Reduction for torso, up to +15%"]],
   move_more:["Move More Live Better",["Gain +1 Deviant Power (Skill) every 8 seconds while sprinting"]],
  invincible_sun:["Invincible Sun",["Invincible Sun - Starfall Inversion: Syncing abilities grants +5% Blaze Elemental DMG. Increased to 7.5% when airborne"]],
   power_king:["Power (Skill) King",["Max Load +25 and Movement Speed -5%"]],
   lighten_mind:["Lighten your Mind",["Lower Load grants higher DMG Reduction for head, up to 15%"]],
   psychic_kid:["Psychic Kid",["Status DMG +5%"]],
   long_runner:["Long Distance Runner",["Syncing with it grants Stamina Consumption -20%, Movement Speed -10%"]],
   run_fast:["Run Fast",["Movement Speed +5%"]],
   mini_feaster:["Mini Feaster",["Mini Feaster - Starfall Inversion: Syncing abilities grants +5% Status DMG. Increased to 7.5% when airborne"]],
   save_energy:["Save Energy",["Stamina Consumption -10% and Movement Speed -5%"]],
  mini_wonder:["Mini Wonder",["Mini Wonder - Starfall Inversion: Syncing abilities grants +5% head and torso DMG reduction. Increased to 7.5% when airborne"]],
   sedentary:["Sedentary",["Max Load -8 in settlements"]],
  polar_jelly:["Polar Jelly",["Polar Jelly - Starfall Inversion: Syncing abilities grants +5% Frost Elemental DMG. Increased to 7.5% when airborne"]],
   stay_indoors:["Stay Indoors",["Stamina +8% in settlements"]],
   power_king:["Power King",["Syncing with it grants Max Load +25, Movement Speed -5%"]],
   street_rascal:["Street Rascal",["Movement Speed +10% in settlements"]],
   psychic_kid:["Psychic Kid",["Having it fight alongside grants Status DMG +5%"]],
   two_shift:["Two Shift System",["Day load and night speed bonuses"]],
   run_fast:["Run Fast",["Syncing with this Deviation grants Movement Speed +5%"]],
   vegetative_calm:["Vegetative Calm",["Max Stamina +15 and Movement Speed -5%"]],
   save_energy:["Save Energy",["Syncing with it grants Stamina Consumption -10%, Movement Speed -5%"]],
   wellbeing:["Wellbeing",["Max Stamina +10"]]
   sedentary:["Sedentary",["Syncing with it grants Max Load -8 when exploring Settlements"]],
   stay_indoors:["Stay Indoors",["Syncing with it grants Stamina +8% in Settlements"]],
   street_rascal:["Street Rascal",["Syncing with it grants Movement Speed +10% in Settlements"]],
   two_shift:["Two-Shift System",["Syncing with it grants Max Load +16 at daytime, and Movement Speed +12% at night"]],
   vegetative_calm:["Vegetative Calm",["Syncing with it grants Max Stamina +15%, Movement Speed -5%"]],
  voodoo_doll:["Voodoo Doll",["Voodoo Doll - Starfall Inversion: Syncing abilities restores 1 point of Deviant Power (Skill) every 8s. Restores 1.5 points while airborne"]],
   wellbeing:["Wellbeing",["Syncing with this Deviation grants Max Stamina +10"]]
};
};
var c_data3 = {
var c_data3 = {
   brute_force_rules:["Brute Force Rules",["Animal: Bear","Trait: After syncing, your dodging or mid-air dashing under the Aero Leap whim will shatter any ores or trees you touch, but you won't get resources from them."]],
   brute_force_rules:["Brute Force Rules",["Fuse: Bear","After syncing, your dodging or mid-air dashing under the Aero Leap whim will shatter any ores or trees you touch, but you won't get resources from them."]],
   clean_hygienic:["Clean and Hygienic",["Sanity recovers to 20%"]],
   clean_hygienic:["Clean and Hygienic",["Fuse: Sink","After Syncing, the player's Sanity will automatically recover to 20% when it drops below that threshold"]],
   eureka:["Eureka Moment",["Reveal attacker and reduce damage"]],
   eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","After syncing, if you're attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
   extra_load:["Extra Load",["Item: Carton","Trait: After syncing, Maximum Load is increased by 20"]],
   extra_load:["Extra Load",["Fuse: Any Carton","After syncing, Maximum Load is increased by 20"]],
   feline:["Feline Creatures",["No fall damage"]],
   feline:["Feline Creatures",["Fuse: Leopard","After syncing, fall damage is reduced by 50%, and fractures are prevented"]],
   herbivore:["Herbivore",["Animal: Deer or Sheep","Trait: After syncing, nearby herbivores will no longer flee from the player"]],
  foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When they help kill Deviants, loot has a 10% chance to gain +1 Acid"]],
   knights:["Knights of The Round Table",["Item: American Coffee Table","Trait: Slightly reduces damage taken by this Deviation"]],
   herbivore:["Herbivore",["Fuse: Deer or Goat","After syncing, nearby herbivores will no longer flee from the player"]],
   temperature:["Master of Temperatures",["Heat Resist +10"]],
   knights:["Knights of the Round Table",["Fuse: Any Table","Slightly reduces damage taken by this Deviation"]],
   mind_massage:["Mind Massage",["Sanity recovery"]],
   master_temp:["Master of Temperatures",["Fuse: Any Fan","Player gain 10 Heat Resist within their territory"]],
   moonlight:["Moonlight Assault",["Animal: Wolf","Perk: At night, Deviant Energy and Mood (Activity) recovery rates are increased."]],
   mind_massage:["Mind Massage",["Fuse: Capybara","After syncing, Sanity will gradually recover"]],
   music_resonance:["Music Resonance",["No music needed"]],
   moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Skill and Activity Recovery rates are increased"]],
   neon:["Neon Flicker",["+1 Mood (Activity) per trait"]],
   music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]],
   nightmare:["Nightmare Waters",["Dive boost"]],
   neon:["Neon Flicker",["Fuse: Like","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviation increases by 1"]],
   polar_beast:["Polar Beast Polar",["+10% attack below 0C"]],
   nightmare:["Nightmare Waters",["Fuse: Crocodile","After syncing, Stamina consumption is significantly reduced while diving, and Oxygen is greatly increased"]],
   pollution:["Pollution Adaptation",["90% slower sanity loss"]],
   polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature is below 0C, their Attack increases by 10%"]],
   precision:["Precision Moment",["Hourly buffs"]],
   pollution:["Pollution Adaptation",["Fuse: Modern Toilet","After syncing, the player's Sanity drops 90% slower within the Pollution Zone"]],
   top_grunt:["Top Grunt",["No stamina gathering"]],
   precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood by 10 (Activity) and Deviant Energy (Skill) by 10 for all Deviations in the territory every hour (effect does not stack)"]],
   warm_flame:["Warm Flame",["Cold Resist +10"]]
   top_grunt:["Top Grunt",["Fuse: Buffalo","After syncing, no Stamina is consumed during gathering activities like chopping trees or mining"]],
   warm_flame:["Warm Flame",["Fuse: Candelabra","After syncing, the Players Cold Resist increases by 10"]]
};
};


var cr_data1 = {};
var cr_data1 = {
  atomic_snail:["Atomic Snail",["Atomic Snail - Gold Lightning: The appearance of the Deviation has changed. It gains Energy Recovery Speed +15%."]],
  space_turner:["Space Turner",["Space Turner - White Cliff Remnants: The appearance of the Deviation has changed. It gains Max Mood (Activity) +35."]]
};
var cr_data2 = {
var cr_data2 = {
   world_charm:["A World of Charm",["10% give +20 Mood (Activity)"]],
   atomic_snail:["Atomic Snail",["Atomic Snail - Lunar Oracle: The appearance of the Deviation has changed. It's resource production interval is reduced by 15%."]],
   anti_burnout:["Anti-Burnout",["20% give +5 Power (Skill)"]],
   big_cup:["Big Cup",["Limit capacity during Crafting is increased by 20%"]],
   devoted:["Devoted Laborer",["+20% duration"]],
  buy_1_get_2:["Buy 1 Get 2",["When generating resources, Crafting has a 5% chance to produce 1 extra unit"]],
   dream_wild:["Dream Wild",["10% give +10 Power (Skill)"]],
  byproduct:["Byproduct",["When Deviation Activity Score is greater than 90%, there's a 10% chance to increase other Deviation's Deviant Power (Skill) by 2 points when generating resources (all)"]],
   hydrophilic:["Hydrophilic",["+30% near water"]],
  clumsy:["Clumsy",["There is a 5% chance that Crafting Output -1"]],
   lazy:["Lazy Bones",["-5% speed"]],
   collection_plus_1:["Collection +1",["There is a 5% chance that Crafting output +2, and Crafting speed -20%"]],
   living_map:["Living Map",["-5% interval"]],
   come_as_one:["Come As One",["When Crafting Deviations produce resources, output +1 for every 1 Territory Deviation in the Territory"]],
   oneplus:["OnePlus",["Rare crystals chance"]],
   efficiency_above_all:["Efficiency Above All",["Crafting speed +20%, Max storage capacity -30%"]],
   panovision:["Panovision",["-10% speed"]],
  efficiency_first:["Efficiency First",["The resource interval for Crafting is reduced by 5%"]],
   slacking:["Slacking Off",["+5% consumption"]],
  eureka_moment:["Eureka Moment",["When generating resources, Crafting has a 1% chance to preduce 10 extra units, but the resource production interval is increased by 50%"]],
   stardust:["Stardust Affinity",["20% no Mood (Activity) cost"]],
   lazy:["Lazy",["Crafting speed -10%"]],
   sweet_talk:["Sweet Talk",["20% give Mood (Activity)"]],
   leftover:["Leftover",["When Deviation Activity Score is greater than 20%, there's a 10% chance to increase other Deviation's Deviant Power (Skill) by 1 point when generating resources. Max Storage capacity -20% (all)"]],
   overtime:["Voluntary Overtime",["10% no cost"]],
  medium_cup:["Medium Cup",["Max storage capacity +10%"]],
   workaholic:["Workaholic",["+10% duration"]],
   mineral_talent:["Mineral Talent",["When Crafting Deviations produce resources while within the Oil Field radius, there is 20% chance to increase output by 1."]],
   lunar_oracle:["Lunar Oracle",["+20% duration"]],
   no_such_small_cup:["No Such Thing As a Small Cup",["Max Storage Capacity -10%"]],
   daydreaming:["Daydreaming",["Restore Power (Skill)"]],
   one_more_bottle:["One More Bottle",["When generating resources, Crafting has a 2% chance to produce 2 extra units"]],
   toxicologist:["Toxicologist",["25% no cost"]],
   out_of_scratch:["Out of Scratch",["When Crafting Deviations produce resources, there is a 3% chance to not use up Deviant Power (Skill)"]],
   admiral:["Admiral",["3% no cost"]],
   piece_of_cake:["Piece of Cake",["When Crafting Deviations produce resources, there is a 5% chance to not use up Activity Score"]],
   diamond_duke:["Diamond Duke",["5% no cost"]],
   productivity_first:["Productivity First",["The resource production interval for Crafting is reduced by 5%"]],
   workaholic_lights:["Workaholic - Lights",["+20% duration"]],
   speed_up:["Speed Up",["The resource production interval for Crafting is reduced by 10%"]],
   gold_speaker:["Gold Speaker",["Extra ores"]]
   stardust_empowerment:["Stardust Empowerment",["When Crafting Deviation is working in the Pollution Zone, there is a 20% chance to not consume Energy"]],
  super_big_cup:["Super Big Cup",["Limit capacity during Crafting is increased by 30%"]],
   joy_slacking:["The Joy of Slacking Off",["There is a 10% chance that crafting consumes 0 Mood (Activity), and Crafting speed -20%"]],
   last_night:["The Last Night",["The resource production interval for Crafting is reduced by 15%"]],
   unhinged_poduction:["Unhinged Poduction",["When Deviation Activity Score is less than 20%, consume other Deviations' Deviant Power (Skill) by 1 point when generating resources to produce 2 extra units"]],
   unplanned_production:["Unplanned Production",["There is a 10% chance that crafting consumes 0 Deviant Power (Skill), and Crafting speed -20%"]],
   waste_not:["Waste Not",["When Deviation Activity Score is greater than 90%, there's a 5% chance to increase other Deviation's Deviant Power (Skill) by 10 points when generating resources (all)"]],
   work_of_proficiency:["Work of Proficiency",["When Crafting Deviations produce resources, there is a 5% chance to not use up Deviant Power (Skill)."]]
};
};
var cr_data3 = {
var cr_data3 = {
   brute_force:["Brute Force Rules",["10% double output"]],
   brute_force_rules:["Brute Force Rules",["Fuse: Bear","During production, they have a 10% chance to double resource output."]],
   clean:["Clean and Hygienic",["Sanity over 20%"]],
   clean_hygienic:["Clean and Hygienic",["Fuse: Sink","Players Sanity will not drop below 20% when within their territory."]],
   eureka_moment:["Eureka Moment",["Item: Small Signal Light","If you are attacked, the attacker is revealed and their Weapon DMG is reduced by 10% for 2s (60s cooldown)"]],
   eureka_moment:["Eureka Moment",["Fuse: Warm Lamp, Small Signal Light","Will not require light built above it for the deviation's securement box."]],
   extra_load:["Extra Load",["Item: Carton","Crafting Deviant: Increase storage capacity for Crafting Deviation by 15%"]],
   extra_load:["Extra Load",["Fuse: Any Carton","Increases storage capacity for Crafting Deviations by 15%."]],
   feline:["Feline Creatures",["Extra lightweight item"]],
   feline:["Feline Creatures",["Fuse: Leopard","When the Extradimensional Cat in the territory is active, this Deviation might yield an extra Lightweight item during production."]],
   herbivore:["Herbivore",["Animal: Deer","Chance to yield an additional deviated plant during production"]],
  foul_symbiosis:["Foul Symbiosis",["Fuse: Boar","When producing in a Pollution Zone, they have a 10% chance to yield 1 extra Acid."]],
   moonlight:["Moonlight Assault",["+15% at night"]],
   herbivore:["Herbivore",["Fuse: Deer, Goat","During production, they have a chance to yield an additional deviated plant."]],
   top_grunt:["Top Grunt",["Convert Mood (Activity) to Energy"]]
  knights:["Knights of The Round Table",["Fuse: Any Table","Their Defense increases by 5% and Deviant Energy consumption is reduced when hit."]],
  master_temp:["Master of Temperatures",["Fuse: Any Fan","After syncing, the player's Heat Resist increases by 10."]],
  mind_massage:["Mind Massage",["Fuse: Capybara","Players will recover 10% Sanity when returning to their territory (10m Cooldown)."]],
   moonlight:["Moonlight Assault",["Fuse: Wolf","At night, Deviant Energy and Mood (Activity) Recovery rates are increased by 15%."]],
  music_resonance:["Music Resonance",["Fuse: Jukebox","Will not require radio for the deviation's securement box."]],
  neon:["Neon Flicker",["Fuse: \"Like\"","For every Deviation with the Neon Flicker trait in the territory, the max Mood (Activity) all Deviations increases by 1."]],
  nightmare:["Nightmare Waters",["Fuse: Crocodile","When the territory is near water, Deviations have a chance to yield extra fish during production."]],
  polar_beast:["Polar Beast",["Fuse: Polar Bear","When the environmental temperature in the territory is below 0C, Mood (Activity) recovers 10% faster."]],
  pollution:["Pollution Adaptation",["Fuse: Modern Toilet","Max Deviant Energy increases by 15 within Pollution zones."]],
  precision:["Precision Moment",["Fuse: Desktop Electronic Clock","Increases Mood (Activity) by 10 and Deviant Energy by 10 for all Deviations in the territory every hour (effect does not stack)"]],
   top_grunt:["Top Grunt",["Fuse: Buffalo","When Deviant Energy drops to 10%, automatically converts Mood (Activity) into Deviant Energy to continue working."]],
  warm_flame:["Warm Flame",["Fuse: Candelabra","Players gain 10 Cold Resist when within their territory."]]
};
};



Latest revision as of 23:14, 4 June 2026

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Global Traits
Combat Traits
Crafting Traits
Territory Traits
Slot 1