Jump to content

Mods: Difference between revisions

From Once Human Guide
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 19: Line 19:
<br>
<br>
<i>Step 7:</i> <b>If wanting Mask, Pick Keyword Suffix Mod Selection Crate &rarr; Keyword</b>
<i>Step 7:</i> <b>If wanting Mask, Pick Keyword Suffix Mod Selection Crate &rarr; Keyword</b>
<br><br>
<div style="max-width:900px; margin:0 auto;">
<style>
/* ===== TABS ===== */
.mw-tab-buttons {
  display: flex;
  flex-wrap: wrap;
  width: 100%;
  background: #0b0f14;
  border-radius: 10px;
  padding: 4px;
  gap: 4px;
  margin-top: 8px;
}
.mw-tab-btn {
  flex: 1 1 80px;
  text-align: center;
  padding: 10px 0;
  font-weight: 600;
  color: #cfd6df;
  background: #11161c;
  border-radius: 6px;
  cursor: pointer;
}
.mw-tab-btn.active {
  background: linear-gradient(180deg, #1ec8ff, #0ea5e9);
  color: #001018;
}
/* ===== DROPDOWN UI ===== */
.dropdown {
  width: 100%;
  margin-top: 10px;
}
.dropdown select {
  width: 100%;
  padding: 10px;
  background: #11161c;
  color: #e6edf3;
  border: 1px solid #1f2a35;
  border-radius: 8px;
  font-size: 14px;
}
/* ===== OUTPUT PANEL ===== */
.output {
  margin-top: 10px;
  background: #0d1319;
  border: 1px solid #1f2a35;
  border-radius: 10px;
  padding: 12px;
}
.output-title {
  font-weight: 700;
  margin-bottom: 8px;
  color: #e6edf3;
}
.output-line {
  font-size: 13px;
  color: #9fb0c3;
  padding: 4px 0;
  border-top: 1px solid #1a222b;
}
.output-line:first-of-type {
  border-top: none;
}
.output-line.bold {
  font-weight: 700;
  color: #e6edf3;
  font-size: 14px;
}
.mw-tab-content {
  display: none;
}
.mw-tab-content.active {
  display: block;
}
.empty-note {
  margin-top: 10px;
  padding: 12px;
  background: #0d1319;
  border: 1px solid #1f2a35;
  border-radius: 10px;
  color: #9fb0c3;
  font-size: 13px;
  text-align: center;
}
</style>
<!-- MAIN TABS -->
<div class="mw-tab-buttons" style="flex-wrap:nowrap; overflow-x:auto;">
  <div class="mw-tab-btn active" data-tab="weapon">Weapon</div>
  <div class="mw-tab-btn" data-tab="helmet">Helmet</div>
  <div class="mw-tab-btn" data-tab="top">Top</div>
  <div class="mw-tab-btn" data-tab="bottoms">Bottoms</div>
  <div class="mw-tab-btn" data-tab="shoes">Shoes</div>
  <div class="mw-tab-btn" data-tab="gloves">Gloves</div>
  <div class="mw-tab-btn" data-tab="mask">Mask</div>
</div>
<!-- ================= WEAPON ================= -->
<div id="weapon" class="mw-tab-content active">
  <div class="mw-tab-buttons">
    <div class="mw-tab-btn active" data-tab="weapon-burn">Burn</div>
    <div class="mw-tab-btn" data-tab="weapon-frost">Frost Vortex</div>
    <div class="mw-tab-btn" data-tab="weapon-power">Power Surge</div>
    <div class="mw-tab-btn" data-tab="weapon-unstable">Unstable Bomber</div>
    <div class="mw-tab-btn" data-tab="weapon-fortress">Fortress Warfare</div>
    <div class="mw-tab-btn" data-tab="weapon-gunner">Fast Gunner</div>
    <div class="mw-tab-btn" data-tab="weapon-bullseye">Bulls Eye</div>
    <div class="mw-tab-btn" data-tab="weapon-bounce">Bounce</div>
    <div class="mw-tab-btn" data-tab="weapon-shrapnel">Shrapnel</div>
  </div>
  <!-- BURN -->
  <div id="weapon-burn" class="mw-tab-content active">
    <div class="dropdown">
    <select id="burnSelect" onchange="window.showBurnInfo && window.showBurnInfo(this.value)">
      <option value="">Select Burn Mod</option>
      <option value="flame_resonance">Flame Resonance</option>
      <option value="ember">Ember</option>
      <option value="blaze_blessing">Blaze Blessing</option>
      <option value="burning_wrath">Burning Wrath</option>
    </select>
    </div>
    <div id="burnOutput" class="output" style="display:none;"></div>
  </div>
  <!-- FROST -->
  <div id="weapon-frost" class="mw-tab-content">
    <div class="empty-note">No Frost Vortex mods listed yet.</div>
  </div>
  <!-- POWER -->
  <div id="weapon-power" class="mw-tab-content">
    <div class="empty-note">No Power Surge mods listed yet.</div>
  </div>
  <!-- UNSTABLE -->
  <div id="weapon-unstable" class="mw-tab-content">
    <div class="empty-note">No Unstable Bomber mods listed yet.</div>
  </div>
  <!-- FORTRESS -->
  <div id="weapon-fortress" class="mw-tab-content">
    <div class="empty-note">No Fortress Warfare mods listed yet.</div>
  </div>
  <!-- GUNNER -->
  <div id="weapon-gunner" class="mw-tab-content">
    <div class="empty-note">No Fast Gunner mods listed yet.</div>
  </div>
  <!-- BULLSEYE -->
  <div id="weapon-bullseye" class="mw-tab-content">
    <div class="empty-note">No Bulls Eye mods listed yet.</div>
  </div>
  <!-- BOUNCE -->
  <div id="weapon-bounce" class="mw-tab-content">
    <div class="empty-note">No Bounce mods listed yet.</div>
  </div>
  <!-- SHRAPNEL -->
  <div id="weapon-shrapnel" class="mw-tab-content">
    <div class="empty-note">No Shrapnel mods listed yet.</div>
  </div>
</div>
<!-- ================= HELMET ================= -->
<div id="helmet" class="mw-tab-content">
  <div class="empty-note">No Helmet mods listed yet.</div>
</div>
<!-- ================= TOP ================= -->
<div id="top" class="mw-tab-content">
  <div class="empty-note">No Top mods listed yet.</div>
</div>
<!-- ================= BOTTOMS ================= -->
<div id="bottoms" class="mw-tab-content">
  <div class="empty-note">No Bottoms mods listed yet.</div>
</div>
<!-- ================= SHOES ================= -->
<div id="shoes" class="mw-tab-content">
  <div class="empty-note">No Shoes mods listed yet.</div>
</div>
<!-- ================= GLOVES ================= -->
<div id="gloves" class="mw-tab-content">
  <div class="empty-note">No Gloves mods listed yet.</div>
</div>
<!-- ================= MASK ================= -->
<div id="mask" class="mw-tab-content">
  <div class="empty-note">No Mask mods listed yet.</div>
</div>
</div>
<script>
/* TAB SYSTEM (nested-tab aware) */
document.querySelectorAll('.mw-tab-btn').forEach(btn => {
  btn.onclick = () => {
    btn.parentElement.querySelectorAll('.mw-tab-btn').forEach(b => b.classList.remove('active'));
    btn.classList.add('active');
    const target = document.getElementById(btn.dataset.tab);
    if (!target) return;
    target.parentElement.querySelectorAll(':scope > .mw-tab-content').forEach(c => c.classList.remove('active'));
    target.classList.add('active');
  };
});
/* DATA */
const burnData = {
  flame_resonance: {
    lines: [
      "Max Burn Stack +2, Burn Duration -20%",
      "Burn: (Add Flash Effect: Burn DMG +5%) Burn DMG + _%",
      "Deviant Energy: Element DMG + _%",
      "Violent: Crit DMG + _%",
      "Survival: Max HP + _%",
      "General: DMG + _%"
    ]
  },
  ember: {
    lines: [
      "When Burn is removed, stacks only - 50%",
      "Burn: Burn DMG + _%",
      "Deviant Energy: Element DMG + _%",
      "Violent: Crit DMG + _%",
      "Survival: Max HP + _%",
      "General: DMG + _%"
    ]
  },
  blaze_blessing: {
    lines: [
      "When defeating an enemy affected by Burn, recover 5.0% health",
      "Burn: Burn DMG + _%",
      "Deviant Energy: Element DMG + _%",
      "Violent: Crit DMG + _%",
      "Survival: Max HP + _%",
      "General: DMG + _%"
    ]
  },
  burning_wrath: {
    lines: [
      "Triggering Burn has a 25.0% chance to grant +1.0 Burn stack(s)",
      "Burn: Burn DMG + _%",
      "Deviant Energy: Element DMG + _%",
      "Violent: Crit DMG + _%",
      "Survival: Max HP + _%",
      "General: DMG + _%"
    ]
  }
};
/* DROPDOWN LOGIC */
window.showBurnInfo = function (val) {
  var output = document.getElementById("burnOutput");
  if (!output) return;
  if (!val) { output.style.display = "none"; return; }
  var item = burnData[val];
  if (!item) { output.style.display = "none"; return; }
  var html = "";
  for (var i = 0; i < item.lines.length; i++) {
    html += '<div class="output-line' + (i === 0 ? ' bold' : '') + '">' + item.lines[i] + '</div>';
  }
  output.innerHTML = html;
  output.style.display = "block";
};
</script>
</html>
</html>

Latest revision as of 17:07, 14 May 2026

Return to Front Page

How to get specific Mods you are looking for


Step 1: Go to Redemption Shop (F3 on PC)
Step 2: Click Mod Shop
Step 3: Click Credit Card Icon
Step 4: Buy Mod Selection Crate
Step 5: Open from Backpack → Consumables
Step 6: Pick your mod
Step 7: If wanting Mask, Pick Keyword Suffix Mod Selection Crate → Keyword