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<div style="text-align: center; font-size: 150%;">
<div style="max-width:420px; margin:0 auto;">
'''Combat Deviant Traits'''
<style>
/* ===== TABS ===== */
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/* ===== DROPDOWN UI ===== */
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}
.dropdown select {
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/* ===== OUTPUT PANEL ===== */
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.mw-tab-content {
  display: none;
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.mw-tab-content.active {
  display: block;
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</style>
<!-- TABS -->
<div class="mw-tab-buttons">
  <div class="mw-tab-btn active" data-tab="slot1">Slot 1</div>
  <div class="mw-tab-btn" data-tab="slot2">Slot 2</div>
  <div class="mw-tab-btn" data-tab="slot3">Slot 3</div>
</div>
</div>
 
<!-- ================= SLOT 1 ================= -->
<br>
<div id="slot1" class="mw-tab-content active">
 
<div class="dropdown">
<!-- ================= SLOT TABS ================= -->
<select id="slot1Select">
<div class="mw-tabs">
  <option value="">Select Trait</option>
 
  <option value="cheer_up">Cheer Up (1-3)</option>
  <div class="mw-tab-buttons">
  <option value="covert_energy">Covert Energy (1-5)</option>
    <div class="mw-tab-btn" data-tab="slot1">Slot 1</div>
  <option value="feeling_blue">Feeling Blue (1-2)</option>
    <div class="mw-tab-btn" data-tab="slot2">Slot 2</div>
  <option value="growing_pains">Growing Pains (1-3)</option>
    <div class="mw-tab-btn" data-tab="slot3">Slot 3</div>
   <option value="optimist">Optimist (1-5)</option>
   </div>
   <option value="power_rewind">Power Rewind (1-2)</option>
 
   <option value="rise_shine">Rise and Shine (1-5)</option>
   <!-- ================= SLOT 1 ================= -->
  <option value="stable_energy">Stable Energy</option>
   <div id="slot1" class="mw-tab-content">
  <option value="stable_vitality">Stable Vitality</option>
    <h2>Combat Slot 1</h2>
  <option value="upper_hand">Upper Hand</option>
    <div class="mod-system" data-mod="slot1"></div>
   <option value="worn_out">Worn-out (1-2)</option>
   </div>
   <option value="bursting_magma_btwind">Bursting Magma (By-The-Wind)</option>
 
   <option value="infrasonic_illusion">Infrasonic Illusion (Dr. Teddy)</option>
   <!-- ================= SLOT 2 ================= -->
  <option value="pharaoh_void">Pharaoh (Enchanting Void)</option>
   <div id="slot2" class="mw-tab-content">
  <option value="violet_robe_bulb">Violet Robe (Grumpy Bulb)</option>
    <h2>Combat Slot 2</h2>
  <option value="bursting_magma_lone">Bursting Magma (Lonewolf Whisper)</option>
    <div class="mod-system" data-mod="slot2"></div>
  <option value="distant_tears">Distant Tears (Lonewolf Whisper)</option>
   </div>
   <option value="radiant_variant">Radiant Variant (Lonewolf Whisper)</option>
 
   <option value="radiant_jelly">Radiant (Polar Jellyfish)</option>
   <!-- ================= SLOT 3 ================= -->
   <option value="wandering_witch">Wandering Witch (Shattered Maiden)</option>
   <div id="slot3" class="mw-tab-content">
  <option value="fluffy_curse">Fluffy Curse (Voodoo Doll)</option>
    <h2>Combat Slot 3</h2>
  <option value="fools_memory">Fools Memory (Zapcam)</option>
    <div class="mod-system" data-mod="slot3"></div>
  <option value="milk_sugar">Milk Sugar (Festering Gel)</option>
   </div>
  <option value="ancient_scroll">Ancient Scroll (Butterfly Emissary)</option>
 
   <option value="springs_return">Springs Return (Snowsprite)</option>
</select>
</div>
</div>
 
<div id="slot1Output" class="output" style="display:none;"></div>
<!-- ================= DATA ================= -->
<div id="mod-database" style="display:none;">
 
<!-- ================= SLOT 1 ================= -->
<div data-mod="slot1">
 
<div data-left='{
"cheer_up":"Cheer Up (1–3)",
"covert_energy":"Covert Energy (1–5)",
"feeling_blue":"Feeling Blue (1–2)",
"growing_pains":"Growing Pains (1–3)",
"optimist":"Optimist (1–5)",
"power_rewind":"Power Rewind (1–2)",
"rise_shine":"Rise and Shine (1–5)",
"stable_energy":"Stable Energy",
"stable_vitality":"Stable Vitality",
"upper_hand":"Upper Hand",
"worn_out":"Worn-out (1–2)"
}'></div>
 
<div data-right='{"info":"Show Info"}'></div>
 
<div data-key="cheer_up__info">Max Mood +30/40/50%, Power recovery -5%</div>
<div data-key="covert_energy__info">Max Power +10% → +35%</div>
<div data-key="feeling_blue__info">Max Mood -5% / -10%</div>
<div data-key="growing_pains__info">Power +30/40/50%, Mood recovery -5%</div>
<div data-key="optimist__info">Max Mood +15% → +35%</div>
<div data-key="power_rewind__info">Power recovery +5% / +10%</div>
<div data-key="rise_shine__info">Mood recovery +5% → +25%</div>
<div data-key="stable_energy__info">Max Power +30</div>
<div data-key="stable_vitality__info">Max Mood +30</div>
<div data-key="upper_hand__info">Convert Mood to Power at 0</div>
<div data-key="worn_out__info">Max Power -5% / -10%</div>
 
</div>
</div>
<!-- ================= SLOT 2 ================= -->
<!-- ================= SLOT 2 ================= -->
<div data-mod="slot2">
<div id="slot2" class="mw-tab-content">
 
<div class="dropdown">
<div data-left='{
<select id="slot2Select">
"beast_burden":"Beast of Burden",
  <option value="">Select Trait</option>
"brute_force":"Brute Force",
  <option value="beast_burden">Beast of Burden</option>
"city_folk":"City Folk",
  <option value="brute_force">Brute Force</option>
"crack_shot":"Crack Shot",
  <option value="city_folk">City Folk</option>
"durability":"Durability",
  <option value="crack_shot">Crack Shot</option>
"heavy_solid":"Heavy and Solid",
  <option value="durability">Durability</option>
"lighten_mind":"Lighten Your Mind",
  <option value="heavy_solid">Heavy and Solid</option>
"long_runner":"Long Distance Runner",
  <option value="lighten_mind">Lighten Your Mind</option>
"move_more":"Move More, Live Better",
  <option value="long_runner">Long Distance Runner</option>
"power_king":"Power King",
  <option value="move_more">Move More Live Better</option>
"psychic_kid":"Psychic Kid",
  <option value="power_king">Power King</option>
"run_fast":"Run Fast",
  <option value="psychic_kid">Psychic Kid</option>
"save_energy":"Save Energy",
  <option value="run_fast">Run Fast</option>
"sedentary":"Sedentary",
  <option value="save_energy">Save Energy</option>
"stay_indoors":"Stay Indoors",
  <option value="sedentary">Sedentary</option>
"street_rascal":"Street Rascal",
  <option value="stay_indoors">Stay Indoors</option>
"two_shift":"Two-Shift System",
  <option value="street_rascal">Street Rascal</option>
"vegetative_calm":"Vegetative Calm",
  <option value="two_shift">Two Shift System</option>
"wellbeing":"Wellbeing"
  <option value="vegetative_calm">Vegetative Calm</option>
}'></div>
  <option value="wellbeing">Wellbeing</option>
 
</select>
<div data-right='{"info":"Show Info"}'></div>
</div>
 
<div id="slot2Output" class="output" style="display:none;"></div>
<div data-key="crack_shot__info">Weapon DMG +5%</div>
<div data-key="run_fast__info">Movement Speed +5%</div>
<div data-key="power_king__info">Max Load +25, Speed -5%</div>
 
</div>
</div>
<!-- ================= SLOT 3 ================= -->
<!-- ================= SLOT 3 ================= -->
<div data-mod="slot3">
<div id="slot3" class="mw-tab-content">
 
<div class="dropdown">
<div data-left='{
<select id="slot3Select">
"brute_force_rules":"Brute Force Rules",
  <option value="">Select Trait</option>
"mind_massage":"Mind Massage",
  <option value="brute_force_rules">Brute Force Rules</option>
"moonlight":"Moonlight Assault"
  <option value="clean_hygienic">Clean and Hygienic</option>
}'></div>
  <option value="eureka">Eureka Moment</option>
 
  <option value="extra_load">Extra Load</option>
<div data-right='{"info":"Show Info"}'></div>
  <option value="feline">Feline Creatures</option>
 
  <option value="foul_symbiosis">Foul Symbiosis</option>
<div data-key="brute_force_rules__info">Break ores/trees on dodge</div>
  <option value="herbivore">Herbivore</option>
<div data-key="mind_massage__info">Sanity regen</div>
  <option value="knights">Knights of The Round Table</option>
<div data-key="moonlight__info">Night regen boost</div>
  <option value="temperature">Master of Temperatures</option>
 
  <option value="mind_massage">Mind Massage</option>
  <option value="moonlight">Moonlight Assault</option>
  <option value="music_resonance">Music Resonance</option>
  <option value="neon">Neon Flicker</option>
  <option value="nightmare">Nightmare Waters</option>
  <option value="polar_beast">Polar Beast Polar</option>
  <option value="pollution">Pollution Adaptation</option>
  <option value="precision">Precision Moment</option>
  <option value="top_grunt">Top Grunt</option>
  <option value="warm_flame">Warm Flame</option>
</select>
</div>
<div id="slot3Output" class="output" style="display:none;"></div>
</div>
</div>
</div>
</div>
<script>
/* TAB SYSTEM */
document.querySelectorAll('.mw-tab-btn').forEach(btn => {
  btn.onclick = () => {
    document.querySelectorAll('.mw-tab-btn').forEach(b => b.classList.remove('active'));
    document.querySelectorAll('.mw-tab-content').forEach(c => c.classList.remove('active'));
    btn.classList.add('active');
    document.getElementById(btn.dataset.tab).classList.add('active');
  };
});
/* DATA */
const slot1Data = {
  cheer_up: {
    title: "Cheer Up (1-3)",
    lines: ["Max Mood +30% / +40% / +50%; Deviant Power recovery speed -5%"]
  },
  covert_energy: {
    title: "Covert Energy (1-5)",
    lines: ["Max Deviant Power +10% / +20% / +25% / +30% / +35%"]
  },
  feeling_blue: {
    title: "Feeling Blue (1-2)",
    lines: ["Max Mood -5% / -10%"]
  },
  growing_pains: {
    title: "Growing Pains (1-3)",
    lines: ["Max Deviant Power +30% / +40% / +50%; Mood recovery speed -5%"]
  },
  optimist: {
    title: "Optimist (1-5)",
    lines: ["Max Mood +15% / +20% / +25% / +30% / +35%"]
  },
  power_rewind: {
    title: "Power Rewind (1-2)",
    lines: ["Deviant Power recovery speed +5% / +10%"]
  },
  rise_shine: {
    title: "Rise and Shine (1-5)",
    lines: ["Mood recovery speed +5% / +10% / +15% / +20% / +25%"]
  },
  stable_energy: {
    title: "Stable Energy",
    lines: ["Max Deviant Power +30"]
  },
  stable_vitality: {
    title: "Stable Vitality",
    lines: ["Max Mood +30"]
  },
  upper_hand: {
    title: "Upper Hand",
    lines: ["When Deviant Power drops to 0, automatically consume Mood to recover Deviant Power"]
  },
  worn_out: {
    title: "Worn-out (1-2)",
    lines: ["Max Deviant Power -5% / -10%"]
  },
  bursting_magma_btwind: {
    title: "Bursting Magma (By-The-Wind)",
    lines: ["Deviant Power recovery speed +10%"]
  },
  infrasonic_illusion: {
    title: "Infrasonic Illusion (Dr. Teddy)",
    lines: ["Deviant Power recovery speed +20%"]
  },
  pharaoh_void: {
    title: "Pharaoh (Enchanting Void)",
    lines: ["Mood recovery speed +30%"]
  },
  violet_robe_bulb: {
    title: "Violet Robe (Grumpy Bulb)",
    lines: ["Max Deviant Power +40%"]
  },
  bursting_magma_lone: {
    title: "Bursting Magma (Lonewolf Whisper)",
    lines: ["Max Deviant Power +40%"]
  },
  distant_tears: {
    title: "Distant Tears (Lonewolf Whisper)",
    lines: ["Max Deviant Power +40%"]
  },
  radiant_variant: {
    title: "Radiant Variant (Lonewolf Whisper)",
    lines: ["Max Mood +7%"]
  },
  radiant_jelly: {
    title: "Radiant (Polar Jellyfish)",
    lines: ["Mood recovery speed +20%"]
  },
  wandering_witch: {
    title: "Wandering Witch (Shattered Maiden)",
    lines: ["Max Deviant Power +10%"]
  },
  fluffy_curse: {
    title: "Fluffy Curse (Voodoo Doll)",
    lines: ["Deviant Power recovery speed +10%"]
  },
  fools_memory: {
    title: "Fools Memory (Zapcam)",
    lines: ["Deviant Power recovery speed +10%"]
  },
  milk_sugar: {
    title: "Milk Sugar (Festering Gel)",
    lines: ["Max Mood +35%"]
  },
  ancient_scroll: {
    title: "Ancient Scroll (Butterfly Emissary)",
    lines: ["Max Deviant Power +40%"]
  },
  springs_return: {
    title: "Springs Return (Snowsprite)",
    lines: ["Max Mood +35"]
  }
};
const slot2Data = {
  beast_burden: {
    title: "Beast of Burden",
    lines: ["Max Load +8"]
  },
  brute_force: {
    title: "Brute Force",
    lines: ["Max Load +15 and Movement Speed -5%"]
  },
  city_folk: {
    title: "City Folk",
    lines: ["Max Load +15 in settlements"]
  },
  crack_shot: {
    title: "Crack Shot",
    lines: ["Weapon DMG +5%"]
  },
  durability: {
    title: "Durability",
    lines: ["Stamina Consumption -5%"]
  },
  heavy_solid: {
    title: "Heavy and Solid",
    lines: ["Torso damage reduction scaling"]
  },
  lighten_mind: {
    title: "Lighten Your Mind",
    lines: ["Head damage reduction scaling"]
  },
  long_runner: {
    title: "Long Distance Runner",
    lines: ["Stamina -20% and Movement Speed -10%"]
  },
  move_more: {
    title: "Move More Live Better",
    lines: ["Gain +1 Deviant Power every 8 seconds while sprinting"]
  },
  power_king: {
    title: "Power King",
    lines: ["Max Load +25 and Movement Speed -5%"]
  },
  psychic_kid: {
    title: "Psychic Kid",
    lines: ["Status DMG +5%"]
  },
  run_fast: {
    title: "Run Fast",
    lines: ["Movement Speed +5%"]
  },
  save_energy: {
    title: "Save Energy",
    lines: ["Stamina Consumption -10% and Movement Speed -5%"]
  },
  sedentary: {
    title: "Sedentary",
    lines: ["Max Load -8 in settlements"]
  },
  stay_indoors: {
    title: "Stay Indoors",
    lines: ["Stamina +8% in settlements"]
  },
  street_rascal: {
    title: "Street Rascal",
    lines: ["Movement Speed +10% in settlements"]
  },
  two_shift: {
    title: "Two Shift System",
    lines: ["Day load and night speed bonuses"]
  },
  vegetative_calm: {
    title: "Vegetative Calm",
    lines: ["Max Stamina +15 and Movement Speed -5%"]
  },
  wellbeing: {
    title: "Wellbeing",
    lines: ["Max Stamina +10"]
  }
};
const slot3Data = {
  brute_force_rules: {
    title: "Brute Force Rules",
    lines: ["Dodging destroys ores or trees"]
  },
  clean_hygienic: {
    title: "Clean and Hygienic",
    lines: ["Sanity recovers to 20%"]
  },
  eureka: {
    title: "Eureka Moment",
    lines: ["Reveal attacker and reduce damage"]
  },
  extra_load: {
    title: "Extra Load",
    lines: ["Max Load +20"]
  },
  feline: {
    title: "Feline Creatures",
    lines: ["No fall damage"]
  },
  foul_symbiosis: {
    title: "Foul Symbiosis",
    lines: ["10% chance to gain Acid"]
  },
  herbivore: {
    title: "Herbivore",
    lines: ["Animals do not flee"]
  },
  knights: {
    title: "Knights of The Round Table",
    lines: ["Damage reduction"]
  },
  temperature: {
    title: "Master of Temperatures",
    lines: ["Heat Resist +10"]
  },
  mind_massage: {
    title: "Mind Massage",
    lines: ["Sanity recovery"]
  },
  moonlight: {
    title: "Moonlight Assault",
    lines: ["Night recovery boost"]
  },
  music_resonance: {
    title: "Music Resonance",
    lines: ["No music needed"]
  },
  neon: {
    title: "Neon Flicker",
    lines: ["+1 Mood per trait"]
  },
  nightmare: {
    title: "Nightmare Waters",
    lines: ["Dive boost"]
  },
  polar_beast: {
    title: "Polar Beast Polar",
    lines: ["+10% attack below 0C"]
  },
  pollution: {
    title: "Pollution Adaptation",
    lines: ["90% slower sanity loss"]
  },
  precision: {
    title: "Precision Moment",
    lines: ["Hourly buffs"]
  },
  top_grunt: {
    title: "Top Grunt",
    lines: ["No stamina gathering"]
  },
  warm_flame: {
    title: "Warm Flame",
    lines: ["Cold Resist +10"]
  }
};
/* DROPDOWN LOGIC */
function bindDropdown(selectId, outputId, data) {
  document.getElementById(selectId).onchange = function () {
    const val = this.value;
    const output = document.getElementById(outputId);
    if (!val) {
      output.style.display = "none";
      return;
    }
    const item = data[val];
    output.innerHTML =
      `<div class="output-title">${item.title}</div>` +
      item.lines.map(line => `<div class="output-line">${line}</div>`).join("");
    output.style.display = "block";
  };
}
bindDropdown("slot1Select", "slot1Output", slot1Data);
bindDropdown("slot2Select", "slot2Output", slot2Data);
bindDropdown("slot3Select", "slot3Output", slot3Data);
</script>
</html>

Latest revision as of 13:54, 24 April 2026

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