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	<id>https://ohwikiguide.com/index.php?action=history&amp;feed=atom&amp;title=Ingredients</id>
	<title>Ingredients - Revision history</title>
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	<updated>2026-04-07T07:32:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://ohwikiguide.com/index.php?title=Ingredients&amp;diff=229&amp;oldid=prev</id>
		<title>Thisisme: Created page with &quot;&#039;&#039;&#039;Meats&#039;&#039;&#039;   Deer Meat: 2% DMG vs Targets affected by Bullseye  Beast Meat: 2% Melee DMG  Pork Meat: 2% Unstable Bomber DMG  Rabbit Meat: 2% Attack while in Fast Gunner state  Goat Meat: 2% Burn DMG  Bear Meat: 2% Shrapnel DMG  Raw Meat: N/A  Crocodile Meat: N/A  Snapping Turtle Meat: 2% Melee DMG  Poultry Meat: 2% Bounce DMG  Turtle Meat: 2% DMG while in Fortress Warfare state  Beef: 2% Frost Vortex DMG  Pristine Deer Meat: 3% Vulnerability on Bullseye, and adding crop...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ohwikiguide.com/index.php?title=Ingredients&amp;diff=229&amp;oldid=prev"/>
		<updated>2026-02-16T02:37:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Meats&amp;#039;&amp;#039;&amp;#039;   Deer Meat: 2% DMG vs Targets affected by Bullseye  Beast Meat: 2% Melee DMG  Pork Meat: 2% Unstable Bomber DMG  Rabbit Meat: 2% Attack while in Fast Gunner state  Goat Meat: 2% Burn DMG  Bear Meat: 2% Shrapnel DMG  Raw Meat: N/A  Crocodile Meat: N/A  Snapping Turtle Meat: 2% Melee DMG  Poultry Meat: 2% Bounce DMG  Turtle Meat: 2% DMG while in Fortress Warfare state  Beef: 2% Frost Vortex DMG  Pristine Deer Meat: 3% Vulnerability on Bullseye, and adding crop...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Meats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deer Meat: 2% DMG vs Targets affected by Bullseye&lt;br /&gt;
&lt;br /&gt;
Beast Meat: 2% Melee DMG&lt;br /&gt;
&lt;br /&gt;
Pork Meat: 2% Unstable Bomber DMG&lt;br /&gt;
&lt;br /&gt;
Rabbit Meat: 2% Attack while in Fast Gunner state&lt;br /&gt;
&lt;br /&gt;
Goat Meat: 2% Burn DMG&lt;br /&gt;
&lt;br /&gt;
Bear Meat: 2% Shrapnel DMG&lt;br /&gt;
&lt;br /&gt;
Raw Meat: N/A&lt;br /&gt;
&lt;br /&gt;
Crocodile Meat: N/A&lt;br /&gt;
&lt;br /&gt;
Snapping Turtle Meat: 2% Melee DMG&lt;br /&gt;
&lt;br /&gt;
Poultry Meat: 2% Bounce DMG&lt;br /&gt;
&lt;br /&gt;
Turtle Meat: 2% DMG while in Fortress Warfare state&lt;br /&gt;
&lt;br /&gt;
Beef: 2% Frost Vortex DMG&lt;br /&gt;
&lt;br /&gt;
Pristine Deer Meat: 3% Vulnerability on Bullseye, and adding crops may cause flatulence&lt;br /&gt;
&lt;br /&gt;
Pristine Beast Meat: 3% Melee DMG, and adding crops may cause flatulence&lt;br /&gt;
&lt;br /&gt;
Pristine Rabbit Meat: 3% Attack while in Fast Gunner state, and Buff stops if energy drops below 30%&lt;br /&gt;
&lt;br /&gt;
Pristine Pork Meat: 3% Unstable Bomber DMG and Buff stops if energy drops below 30%&lt;br /&gt;
&lt;br /&gt;
Pristine Goat Meat: 3% Burn DMG, and adding crops may cause flatulence&lt;br /&gt;
&lt;br /&gt;
Pristine Bear Meat: 3% Shrapnel DMG and Buff stops if energy drops below 30%&lt;br /&gt;
&lt;br /&gt;
Pristine Poultry: 3% Bounce DMG and Buff stops if energy drops below 30%&lt;br /&gt;
&lt;br /&gt;
Fine Turtle Meat: 3% DMG while in Fortress Warfare state and -10% Action Speed&lt;br /&gt;
&lt;br /&gt;
Pristine Beef: 3% Frost Vortex DMG, and adding crops may cause flatulence&lt;br /&gt;
&lt;br /&gt;
Marbled Beef: 3% Frost Vortex DMG, 10% Frost Vortex duration, and -100% effect on other meats used in combo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fishes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sunfish: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Carp: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Bighead Carp: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Sucker Fish: 5% Crit DMG vs Targets in deviated status and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
All Cichlids: 3% Melee DMG&lt;br /&gt;
&lt;br /&gt;
Tilapia: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Oscar Fish: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Arowana: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Angelfish: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Sea Bass: 5% Weakspot DMG vs Targets in deviated status and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Pompano: 5% Crit Dmg and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Barracuda: 5% Crit Dmg and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Koi Carp: 5% Crit DMG and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Northern Pike: 3% Crit DMG vs Burn affected - 5% and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Largemouth Black Bass: 3% Crit DMG vs Frost Vortex Affected -5 % and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Salmon: 3% Crit DMG vs Bulleye Marked - 5% and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Rainbow Trout: 3% Crit DMG vs Power Surge affected - 5% and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Longnose Gar: 3% Weakspot DMG vs Burn affected - 5% and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Mackerel: 3% Weakspot DMG vs Frost Vortex Affected -5 % and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Sardine: 3% Weakspot DMG vs Bulleye Marked - 5% and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Guppy: 3% Weakspot DMG vs Power Surge affected - 5% and -50% Duration to non-fish ingredients&lt;br /&gt;
&lt;br /&gt;
Shellfish: N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crops&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Blueberry: Energy Depletion Rate -10%&lt;br /&gt;
&lt;br /&gt;
Orange: Energy Depletion Rate -10%&lt;br /&gt;
&lt;br /&gt;
Hawthorn: N/A&lt;br /&gt;
&lt;br /&gt;
Wheat: Plant gathering yield +20% if deviated, and non-crop ingredient effect duration -50% if deviated&lt;br /&gt;
&lt;br /&gt;
Pumpkin: HP Recovers slowly out of combat if deviated and non-crop ingredient effect duration -50% if deviated&lt;br /&gt;
&lt;br /&gt;
Mushroom: Sanity recovers slowly out of combat if deviated and non-crop ingredient effect duration -50% if deviated&lt;br /&gt;
&lt;br /&gt;
Beets: 10% Extra XP if deviated and non-crop ingredient effect duration -50% if deviated&lt;br /&gt;
&lt;br /&gt;
Calamus: Roll Speed 3% / 5 % if deviated and non-herb Ingredient effect duration -20% if deviated&lt;br /&gt;
&lt;br /&gt;
Potato: Mining/Logging speed 15% if deviated and non-crop ingredient effect duration -50% if deviated&lt;br /&gt;
&lt;br /&gt;
Corn: Gathering stamina cost -30% If deviated and non-crop ingredient effect duration -50% if deviated&lt;br /&gt;
&lt;br /&gt;
Cabbage: Logging and mining yield + 50% if deviated and non-crop ingredient effect duration -50% if deviated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Herbs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coneflower: Gliding horizontal Speed 3% / 5% if deviated and non-herb ingredient effect duration -20% if deviated&lt;br /&gt;
&lt;br /&gt;
Yellow Lotus: Stamina 3% / 4% if deviated and non-herb ingredient effect duration -20% if deviated&lt;br /&gt;
&lt;br /&gt;
Bellflower: 3% sprint speed / 5% if deviated and non-herb ingredient effect duration -20% if deviated&lt;br /&gt;
&lt;br /&gt;
Honeysuckle: Swim speed 3% / 5 % if deviated and non-herb ingredient effect duration -20% if deviated&lt;br /&gt;
&lt;br /&gt;
Sage: Movement speed 3% / 5% if deviated and non-herb ingredient effect duration -20% if deviated&lt;br /&gt;
&lt;br /&gt;
Grafted Crops: Positive effect of both non-deviated crops and&lt;br /&gt;
&lt;br /&gt;
Spikemato: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends&lt;br /&gt;
&lt;br /&gt;
Polar Pepper: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends&lt;br /&gt;
&lt;br /&gt;
Sunny Ginger: 5 Cold resist / 10 if deviated and cures Hypothermia, and if Hypothermia occurs, ingredient effect ends&lt;br /&gt;
&lt;br /&gt;
Ice Melon: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends&lt;br /&gt;
&lt;br /&gt;
Snow Fungus: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends&lt;br /&gt;
&lt;br /&gt;
Mint: 5 Heat Resist / 10 if deviated and cures Heatstroke, and if Heatstroke occurs, ingredient effect ends&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fruits&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Banana: 5 Max Stamina&lt;br /&gt;
&lt;br /&gt;
Grapes: Glide stamina cost -10%&lt;br /&gt;
&lt;br /&gt;
Apple: Gathering stamina cost -10%&lt;br /&gt;
&lt;br /&gt;
Coconut: Stamina recovery speed 5%&lt;br /&gt;
&lt;br /&gt;
Tomato: None / 10% extra deviation securement chance if deviated, and extra crops with effects may cause digestive discomfort&lt;br /&gt;
&lt;br /&gt;
Cucumber: None / Load Limit +30% if deviated, and extra crops with effects may cause digestive discomfort&lt;br /&gt;
&lt;br /&gt;
Morel: None / extra 20 minutes of full energy state if deviated and Dish Energy -50&lt;br /&gt;
&lt;br /&gt;
Onion: None / extra 20 minutes of full hydration state if deviated and Dish Hydration -50&lt;br /&gt;
&lt;br /&gt;
Saffron: 3% Max Stamina / 4 % if deviated and non-herb ingredient effect duration -20% if deviated&lt;br /&gt;
&lt;br /&gt;
Aloe Vera: 3% Max Stamina / 4 % if deviated and non-herb ingredient effect duration -20% if deviated&lt;br /&gt;
&lt;br /&gt;
Truffles: N/A&lt;br /&gt;
&lt;br /&gt;
Fantasy Truffles: N/A&lt;br /&gt;
&lt;br /&gt;
Seaweed: N/A&lt;br /&gt;
&lt;br /&gt;
Cactus: N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eggs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crocodile Egg: Shock DMG 4%&lt;br /&gt;
&lt;br /&gt;
Turtle Egg: 3% Elemental DMG taken reduction&lt;br /&gt;
&lt;br /&gt;
Pelican Egg: Blast DMG 4%&lt;br /&gt;
&lt;br /&gt;
Bird Egg: Blaze DMG 4%&lt;br /&gt;
&lt;br /&gt;
Pristine Egg: Elemental damage 4%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Milks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goat Milk: Slow, out of combat sanity restoration, and -10% Dish durability&lt;br /&gt;
&lt;br /&gt;
Deer Milk: Slightly increases pollution resist and -10% Dish durability&lt;br /&gt;
&lt;br /&gt;
Milk: Slightly increases Max HP and -10% Dish durability&lt;br /&gt;
&lt;br /&gt;
Pristine Goat Milk: Slightly increases pollution resist and -50% Dish durability&lt;br /&gt;
&lt;br /&gt;
Pristine Deer Milk: Noticeably increases max HP and -50% Dish durability&lt;br /&gt;
&lt;br /&gt;
Pristine Cow Milk: Sanity gradually recovers and -50% Dish durability&lt;br /&gt;
&lt;br /&gt;
Stardust Goat Milk: Noticeably increases max HP and -90% Dish durability&lt;br /&gt;
&lt;br /&gt;
Stardust Deer Milk: Greatly increases pollution resist and -90% Dish durability&lt;br /&gt;
&lt;br /&gt;
Stardust Cow Milk: Sanity recovers quickly and -90% Dish durability&lt;br /&gt;
&lt;br /&gt;
Stardust Cheese: Boost the dish&amp;#039;s effects by 50% and lose 1% sanity every 5 seconds for 30 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Honeys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Honey: Sanity gradually recovers&lt;br /&gt;
&lt;br /&gt;
Nectar Honey: Sanity recovers quickly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spices&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Salt: Dish durability 20%&lt;br /&gt;
&lt;br /&gt;
Sugar: Extra 20% Dish energy recovery&lt;br /&gt;
&lt;br /&gt;
Masala: Dish durability 20%&lt;br /&gt;
&lt;br /&gt;
Peppercorn: Creative cooking success rate 10% / 20% if deviated, and -50% dish duration if deviated&lt;br /&gt;
&lt;br /&gt;
Rock Salt: Dish durability 100 % and 15% cooking success rate reduces hydration if used too much&lt;br /&gt;
&lt;br /&gt;
Stardust Salt: Dish doesn&amp;#039;t decay and 20% cooking success rate, and lose 1% sanity every 5 seconds for 30 minutes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nuts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Peanut: Meat Bonus Effect +50%&lt;br /&gt;
&lt;br /&gt;
Pine Nut: Crop Bonus Effect +50%&lt;br /&gt;
&lt;br /&gt;
Acorn: Herb Bonus Effect + 50%&lt;br /&gt;
&lt;br /&gt;
Nut Jam: Extra 40% dish effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sea Water: Dish durability reduced, sanity -10% (stackable)&lt;br /&gt;
&lt;br /&gt;
Polluted Water: Dehydration&lt;br /&gt;
&lt;br /&gt;
Dirty Water: Dish durability reduced, sanity -10% (stackable)&lt;br /&gt;
&lt;br /&gt;
Boiled Water: Hydration&lt;br /&gt;
&lt;br /&gt;
Purified Water: Hydration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Metals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aluminium: Canned (doesn’t lose durability)&lt;br /&gt;
&lt;br /&gt;
Steel: Canned (doesn’t lose durability)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Others&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corn Oil: Dish durability 20%&lt;br /&gt;
&lt;br /&gt;
Cheese: Extra 30% dish Magnitude and Dish effect duration -30%&lt;br /&gt;
&lt;br /&gt;
Butter: Extra 30% dish Magnitude and Non-meat effect magnitude -50%&lt;br /&gt;
&lt;br /&gt;
Roe: 4% Frost Elemental DMG&lt;br /&gt;
&lt;br /&gt;
Caviar: Fish Bonus Effect +50%&lt;br /&gt;
&lt;br /&gt;
Ice Cube: Heat resist +5 and dish restores 10 sanity&lt;/div&gt;</summary>
		<author><name>Thisisme</name></author>
	</entry>
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