Animal Farming
Animals
Tips
- To capture an animal without damaging it, eat a Spectral Canned Mushroom for its stunning effect.
- Only female animals produce byproducts.
Available for Husbandry
Docile
| Animal | Provides | Produces | Diet | Favorite Foods |
|---|---|---|---|---|
| Deer / Doe |
Deer Meat Deer Hide |
Deer Milk | Grains, fodder, fruits, vegetables | Wheat and corn |
| Ram / Ewe |
Goat Meat Wool |
Goat Milk and Wool | Grains and fodder | Sage, honeysuckle, other fodder |
| Rabbit |
Rabbit Meat Rabbit Fur |
None | Fodder, fruits, vegetables | Sage, honeysuckle, other herbs |
| Capybara |
Beast Meat Rawhide |
Capybara Bean | Grains, fodder, vegetables, fruits | Sage, honeysuckle, other herbs |
| Flamingo |
Poultry Meat Feathers |
Feathers and Bird Eggs | Fish, shellfish, seaweed | Hawthorn berries and tomatoes |
| Sea Turtle |
Turtle Meat | Turtle Eggs | Grains, seaweed, fish fillet | Seaweed and fish fillet |
| Fox |
Beast Meat Fox Skin |
None | Meat and fruit | Small chunks of meat from small animals |
| Snow Fox |
Beast Meat Fox Skin |
None | Meat and fruit | Small chunks of meat from small animals |
Aggressive (can protect territory)
Aggressive animals can damage players and structures in a base (even through thin walls) until they are tamed, and defensive structures like turrets will target them.
| Animal | Provides | Produces | Diet | Favorite Foods |
|---|---|---|---|---|
| Boar |
Pork Bristles |
None | Grains, fodder, vegetables, fruits, meat | Apples and oranges |
| Wild Buffalo |
Beef Cowhide |
Cow Milk Wild Buffalo Organic Fertilizer |
Grains and fodder | Sage, honeysuckle, other fodder |
| Wolf |
Beast Meat Wolf Skin |
None | All meats | Large chunks of meat from big animals |
| Leopard |
Beast Meat Rawhide |
None | All meats | Large chunks of meat from big animals |
| Crocodile |
Crocodile Meat Crocodile Hide |
Crocodile Eggs | All meats | Fish, deer meat, pork, other mammal meats |
| Snapping Turtle |
Turtle Meat | Turtle Eggs | Grains, seaweed, fish fillet | Seaweed and fish fillet |
| Bear |
Bear Meat Bear Skin |
None | Fish, grass, fruits, vegetables | Fish |
| Polar Bear |
Bear Meat Bear Skin |
None | Fish, grass, fruits, vegetables | Fish |
Unavailable for Husbandry
Wild
| Animal | Meat Type | Bonus |
|---|---|---|
| Pelican | Poultry Meat | Feather |
| Long-billed Gull | Poultry Meat | Feather |
| Raven | Poultry Meat | Feather |
| Eagle | Poultry Meat | Feather |
| Swan | — | — |
| Squirrel | Raw Meat | None |
| Rat | Beast Meat | None |
| Raccoon | Beast Meat | None |
| Seal | Beast Meat | Sealskin |
| Reindeer | Deer Meat | Reindeer Hide |
Corrupted
| Animal | Hide Type | Meat Type | Bonus |
|---|---|---|---|
| Crocodile | Crocodile Hide | Crocodile Meat | None |
| Wolf | Wolf Skin | Beast Meat | Raw Meat |
| Bear | Bear Skin | Bear Meat | Raw Meat |
Feed Types
| Feed | Description | Cost | Available |
|---|---|---|---|
| Meat Pellet Feed |
Basic meat feed | 2 Bear Meat / 3 Deer Meat / 3 Beast Meat / 3 Pork / 3 Goat Meat / 3 Raw Meat / 3 Beef / 4 Rabbit Meat | Always |
| Grain Concentrate Feed |
Basic grain feed | 10 Corn / 10 Wheat | Always |
| Herbal Green Feed |
Basic herb feed | 10 Sage / 10 Bellflower / 10 Honeysuckle / 10 Scarlet Calamus / 10 Coneflower / 10 Yellow Lotus | Always |
| Body Enhancement Feed I |
Raises animal level to 20 and enhances physical functions | 5 Purified Water 10 Stardust Source 3 Wheat 3 Mushroom |
Always |
| Body Enhancement Feed II |
Raises animal level to 30 and enhances physical functions | 10 Purified Water 15 Stardust Source 4 Saffron 4 Morel |
Always |
| Body Enhancement Feed III |
Raises animal level to 40 and enhances physical functions | 20 Purified Water 20 Stardust Source 5 Deviated Wheat 5 Deviated Mushroom |
Always |
| Body Enhancement Feed IV |
Raises animal level to 50 and enhances physical functions | 30 Purified Water 45 Stardust Source 6 Deviated Saffron 6 Deviated Morel |
Always |
| Body Enhancement Feed V |
Raises animal level to 60 and enhances physical functions | 40 Purified Water 60 Stardust Source 10 Deviated Saffron 10 Deviated Aloe |
Always |
| Secret Feed |
Enhances the animal's physical functions and prolongs its life | — | Memetic Specialization |
| Mixed Meat Feed |
Animals gain 20% Tameness | 2 Bear Meat / 3 Deer Meat / 3 Beast Meat / 3 Pork / 3 Goat Meat / 3 Raw Meat / 3 Beef / 4 Rabbit Meat 10 Lunar Whisper |
Lunar Oracle only |
| Mixed Grain Feed |
Animals gain 20% Tameness | 10 Corn / 10 Wheat 10 Lunar Whisper |
Lunar Oracle only |
| Mixed Herb Feed |
Animals gain 20% Tameness | 10 Sage / 10 Bellflower / 10 Honeysuckle / 10 Scarlet Calamus / 10 Coneflower / 10 Yellow Lotus 10 Lunar Whisper |
Lunar Oracle only |
Animal Gear
Only Beastmasters can craft or replace animal gear and saddles. The three values are for the tier I / II / III version of each item.
| Gear | Bonus Effects | Cost (I / II / III) | Animal |
|---|---|---|---|
| Metal Claw |
Equipped animal's Attack +10% / 20% / 30% Lets the animal gather harder ores such as Aluminum, Tungsten, Silver, Gold and Stardust Ore |
• 10 Steel / 25 Tungsten / 10 Stardust Ingot • 50 Metal Scraps • 20 Adhesive |
Medium or Large |
| Beast Carapace |
Equipped animal's DMG received -5% / 10% / 15% | • 10 Steel / 25 Tungsten / 10 Stardust Ingot • 50 Acid • 20 Adhesive • 5 Rawhide |
All |
| Smart Helmet |
Summoner EXP +20% / 60% / 100% When the equipped animal defeats enemies or finishes gathering, the summoner gains bonus EXP |
• 20 Vanadium / 50 Platinum Crystal / 3 Control Unit • 50 Electronic Parts • 20 Standard Parts • 10 Rubber |
All |
| Animal Backpack |
Summoner's Max Load +40% / 60% / 100% | • 30 Carbon / 50 Metallic / 80 Bulletproof Fiber • 50 Metal Scraps • 20 Adhesive • 20 Rawhide |
All |
| Portable Medkit |
Recovery amount +1% / 4% / 9% Max HP Equipped animals keep recovering HP after combat ends |
• 5 Long-Acting Activator / 10 Wide-Area Activator / 5 Refined Detoxident • 300 Stardust Source • 20 Adhesive • 5 Rawhide |
All |
| Metal Dental Set |
Equipped animal's Attack +300% / 600% / 800% | • 10 Steel / 25 Tungsten / 10 Stardust Ingot • 50 Acid • 50 Metal Scraps • 20 Adhesive |
All |
Saddles
| Saddle Name | Effect Description |
|---|---|
| Basic Saddle |
No special effects. Once equipped, the animal can be mounted without restrictions. |
| Recovering Saddle |
Supports mounting, and the animal continuously recovers Max HP after leaving combat. |
| Reinforced Saddle |
Supports mounting, and increases the animal's Attack while mounted. |
| Stamina Saddle |
Supports mounting, and increases the animal's Max Stamina while mounted. |
* Only Beastmasters can craft or replace animal gear and saddles.
Summoning Animals
Animals are summoned and recalled directly from their item, so whistles are no longer needed.
- Open your backpack, or place the animal item on your hotbar for one-tap access.
- Use the animal item to summon that animal into the world.
- Use the item again to recall the animal back into it.
- Summoning and recalling share a 10-second cooldown, so wait it out before doing either again.
Tip: Keeping your animals on the hotbar is the quickest way to summon and swap them on the fly, and it frees up the whistle slots you no longer need.
Summoning Conditions
- Only adult animals with more than 20% Energy can be summoned. Juvenile or starving animals will not come out.
- A summoned animal starts in an idle, ready-to-mount state and will not fight until you give it a command.
- An animal loses some Energy every time it dies, so careless fighting drains the very stat you need to summon it.
- Non-Beastmaster classes can summon saddled animals to ride in the open world, but not inside dungeons or during combat, and those animals have no combat ability.
Animal Traits
Animals randomly acquire traits when captured. The higher an animal's grade, the more traits it will have.
| Grade | Trait Count | Required Tameness Levels | Breeding Chances |
|---|---|---|---|
| S | 4 | 20, 50, 80, 80 | 7 times |
| A | 3 | 20, 50, 80 | 6 times |
| B | 3 | 20, 50 | 6 times |
| C | 1 | 20 | 5 times |
Common Traits
For Byproducts
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Acid Secretion | Obtain a small amount of bonus Acid when harvesting byproducts | Obtain a medium amount of bonus Acid when harvesting byproducts | Obtain a large amount of bonus Acid when harvesting byproducts |
| High Yield | Slightly increases byproduct yield | Moderately increases byproduct yield | Greatly increases byproduct yield |
| Premium Output | Small chance that food byproducts obtained will be rare | Medium chance that food byproducts obtained will be rare | High chance that food byproducts obtained will be rare |
| Rapid Production | Byproduct production interval -15% | Byproduct production interval -30% | Byproduct production interval -50% |
For Killing
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Acidic Meat | Obtain a small amount of bonus Acid after killing animals | Obtain a medium amount of bonus Acid after killing animals | Obtain a large amount of bonus Acid after killing animals |
| Meaty | Slightly increases the base meat yield from killing animals | Moderately increases the base meat yield from killing animals | Greatly increases the base meat yield from killing animals |
| Quality Meat | Small chance that meat obtained from killing animals will be rare | Medium chance that meat obtained from killing animals will be rare | High chance that meat obtained from killing animals will be rare |
| Thick Hides | Slightly increases the base hide yield from killing animals | Moderately increases the base hide yield from killing animals | Greatly increases the base hide yield from killing animals |
| Frostfall Meat | Small chance that meat obtained from killing animals will be Marbled Beef | Medium chance that meat obtained from killing animals will be Marbled Beef | High chance that meat obtained from killing animals will be Marbled Beef |
For Other
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Dieting | Energy and Hydration loss rate -20% | Energy and Hydration loss rate -35% | Energy and Hydration loss rate -50% |
| Docile | Taming speed +20% | Taming speed +35% | Taming speed +50% |
| Vigor | Slightly increases Max HP | Moderately increases Max HP | Greatly increases Max HP |
For Aggressive Animals
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Ferocity | Attack +15% | Attack +30% | Attack +50% |
| Resilience | When HP falls below 30%, gain Invincibility for 5 sec Cooldown: 180 sec |
When HP falls below 30%, gain Invincibility for 10 sec Cooldown: 180 sec |
When HP falls below 30%, gain Invincibility for 15 sec Cooldown: 180 sec |
| Stormchild | During rain and thunderstorms, DMG +10% and attacks inflict Power Surge | During rain and thunderstorms, DMG +15% and attacks inflict Power Surge | During rain and thunderstorms, DMG +20% and attacks inflict Power Surge |
| True Grit | Recover 2% HP per sec while in combat | Recover 4% HP per sec while in combat | Recover 6% HP per sec while in combat |
From the Thermal Tower
| Trait | Description | Technology | Tab |
|---|---|---|---|
| Strong and Sturdy | The emblem of a polar child. Recover 5% HP per second and gain Attack +30% when the temperature is below 10°C or above 30°C. | Genetic Selection | Outer Defense |
Single-Rank Traits
For Combat
| Trait | Animal | Description |
|---|---|---|
| Miniature | Any | Size -20%, Max HP -30%, 30% chance to evade attacks |
| Wolf Pack | Wolf | When a wolf with the Alpha trait is nearby, Attack +25%, Max HP +15% |
| Lone Wolf | Bear | When no other bears are nearby, Attack +50%, Max HP +15% |
| Sound of Peace | Bear | While in combat, enter an Epiphany state: stop attacking, attract aggro from nearby enemies, gain +80% DMG Reduction, and recover 10% HP per second for 10 sec (Cooldown: 20 sec) |
For Finding Resources
| Trait | Animal | Description |
|---|---|---|
| Ecological Free-Range | Ram / Ewe | Staying in grasslands or tundras may yield random rare wool as additional loot |
| Salt Supplement | Ram, Wild Buffalo | Loves rock salt and knows where to find it near cliffs and rocky terrain |
| Honey Hunter | Bear | A particularly keen nose for honey that can find hive cells in the forest |
| Migratory Catcher | Bear | Great insight into the distribution of migratory fish, making it easier to catch them by the river |
| Truffle Scent | Boar | Extremely sensitive to truffles; may discover them in high-altitude forests |
| Nut Thief | Rabbit | Highly sensitive to the scent of nuts; may find nuts stored by other animals in forests or grasslands |
For Other
| Trait | Description |
|---|---|
| Tough Heritage | When defeating elite enemies of equal or higher level, Breeding Chances +1 (up to 8) |
| Alert | Every 10 sec, mark a random enemy nearby and gain vision of their location |
| Mutant | Yields extra Mutant Strains when slaughtered Breeding may cause traits to mutate or level up |
Fusable Traits
For Finding Resources
| Trait | Description |
|---|---|
| Treasure Hunter | Excels at digging up scrap and tools buried in settlements |
| Gluttonous Scent | Exceptionally skilled at digging up seeds and crops buried in soil or snow |
For Byproducts
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Stardust Dairy | Has a chance to yield a small amount of additional Stardust Milk when in a Pollution Zone | Has a chance to yield a moderate amount of additional Stardust Milk when in a Pollution Zone | Has a chance to yield a large amount of additional Stardust Milk when in a Pollution Zone |
For Loot and EXP
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Master Digger | Resources gathered when mining +20% | Resources gathered when mining +30% | Resources gathered when mining +40% |
| Gathering Expert | Resources gathered from minerals and trees +20% | Resources gathered from minerals and trees +30% | Resources gathered from minerals and trees +40% |
| Precision Hunter (Leopard) |
When hunting animals, chance to increase fur yield +20% | When hunting animals, chance to increase fur yield +30% | When hunting animals, chance to increase fur yield +40% |
| Shared Growth | When summoned to battle, the summoner gains EXP +10% | When summoned to battle, the summoner gains EXP +15% | When summoned to battle, the summoner gains EXP +20% |
For the Summoner's Stats
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Pathfinder | When summoned, the summoner gains Stamina +20 and Movement Speed +10% when not in combat Cannot stack |
When summoned, the summoner gains Stamina +30 and Movement Speed +12.5% when not in combat Cannot stack |
When summoned, the summoner gains Stamina +40 and Movement Speed +15% when not in combat Cannot stack |
| Reinforcement | When summoned and the summoner sprints towards the target, Sprint Speed +10% | When summoned and the summoner sprints towards the target, Sprint Speed +15% | When summoned and the summoner sprints towards the target, Sprint Speed +20% |
For Combat
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Behemoth | Body Size +10%, Final DMG +20%, Max HP +10% | Body Size +20%, Final DMG +25%, Max HP +20% | Body Size +30%, Final DMG +30%, Max HP +30% Makes it easier to interrupt enemies |
Evolvable Traits
Each rank lists the requirement to evolve into the next rank where the game gives one.
For All
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Wrath of Nature | Final DMG dealt by nearby animals +10% Evolve: Defeat enemies of equal or higher level with at least 2 animals nearby: 30 |
Final DMG dealt by nearby animals +20% Evolve: Defeat enemies of equal or higher level with at least 2 animals nearby: 50 |
Final DMG dealt by nearby animals +30% |
Wild Buffalo
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Thick Hide | When attacked, gain DMG Reduction +3% for 10 sec (up to 4 stacks) Evolve: Accumulate 200 stacks of Resist |
When attacked, gain DMG Reduction +4% for 10 sec (up to 4 stacks) Evolve: Accumulate 400 stacks of Resist |
When attacked, gain DMG Reduction +5% for 10 sec (up to 4 stacks) |
Boar
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Wild Charge | Movement Speed +10% Attacks deal additional Blaze DMG equal to 5% of Attack Evolve: Attack enemies: 20 |
Movement Speed +15% Attacks deal additional Blaze DMG equal to 10% of Attack |
— |
| No Retreat | Attacks grant 1 stack of Momentum, increasing Attack by 2% for 60 sec, up to 10 stacks. Switching targets removes all Momentum stacks Evolve: Gain Momentum through attacks: 20 |
Attacks grant 1 stack of Momentum, increasing Attack by 4% for 60 sec, up to 10 stacks. Switching targets removes all Momentum stacks Evolve: Gain Momentum through attacks: 30 |
Attacks grant 1 stack of Momentum, increasing Attack by 6% for 60 sec, up to 10 stacks. Switching targets removes all Momentum stacks |
Bear
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Relentless Combat | When you help defeat an enemy, recover 10% HP (Cooldown: 3 sec) Evolve: Defeat an enemy of equal or higher level and land the final hit: 30 |
When you help defeat an enemy, recover 15% HP (Cooldown: 3 sec) Evolve: Defeat an enemy of equal or higher level and land the final hit: 50 |
When you help defeat an enemy, recover 20% HP (Cooldown: 3 sec) |
| Battlefield Predator | Attack the same target 5 consecutive times to restore 20% Max HP Evolve: Attack the same target 3 times consecutively: 20 |
Attack the same target 4 consecutive times to restore 20% Max HP | — |
| Thick Fur | DMG Reduction +5%. If you receive more than 300 DMG in a single hit, nullify the portion above 300 (up to 200 DMG nullified) Evolve: Survive a single hit that deals over 1,000 damage: 50 |
DMG Reduction +10%. If you receive more than 200 DMG in a single hit, nullify the portion above 200 (up to 400 DMG nullified) | — |
Polar Bear
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Snowfield Camouflage | In snowy or blizzard weather, become harder to target. Movement Speed +10%, Attack +45% Evolve: Defeat an enemy of equal or higher level in Snowy or Blizzard weather: 30 |
In snowy or blizzard weather, become harder to target. Movement Speed +20%, Attack +60% Evolve: Defeat an enemy of equal or higher level in Snowy or Blizzard weather: 50 |
In snowy or blizzard weather, become harder to target. Movement Speed +30%, Attack +75% |
| Winter is Coming | When temperature is below 0°C, attacks deal additional Frost DMG equal to 40% of Attack Evolve: Deal 10,000 Frost DMG in total |
When temperature is below 0°C, attacks deal additional Frost DMG equal to 60% of Attack | — |
| Battle Spirit | Attacks apply Rage for 5 sec, stacking up to 10 times. Attacking a target with Rage deals additional Frost DMG equal to Rage stacks × 8% of Attack Evolve: Accumulate 200 stacks of Rage |
Attacks apply Rage for 5 sec, stacking up to 10 times. Attacking a target with Rage deals additional Frost DMG equal to Rage stacks × 10% of Attack Evolve: Accumulate 400 stacks of Rage |
Attacks apply Rage for 5 sec, stacking up to 10 times. Attacking a target with Rage deals additional Frost DMG equal to Rage stacks × 12% of Attack |
Crocodile
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Camouflage | If you don't attack for 10 sec, gain Disguise and become harder to target. While Disguised, Attack +200%. Disguise breaks upon attacking Evolve: Defeat Deviants with the first attack: 20 |
If you don't attack for 10 sec, gain Disguise and become harder to target. While Disguised, Attack +300%. Disguise breaks upon attacking Evolve: Defeat Deviants with the first attack: 40 |
If you don't attack for 10 sec, gain Disguise and become harder to target. While Disguised, Attack +400%. Disguise breaks upon attacking |
| Regeneration Perk | When attacked, gain a regeneration effect that restores 2% Max HP per second for 3 sec (up to 3 stacks) Evolve: Recover 300% HP cumulatively through Regeneration Perk |
When attacked, gain a regeneration effect that restores 3% Max HP per second for 3 sec (up to 3 stacks) | — |
| Sudden Strike | After attacking a target with HP above 80%, gain Attack +45% on your next attack Evolve: Attack enemies with full HP: 30 |
After attacking a target with HP above 80%, gain Attack +60% on your next attack | — |
| Savage Battle Cry | Attacks unleash Savage Battle Cry, increasing the Beastmaster's Crit DMG by 6% for 5 sec Evolve: While under this animal's Savage Battle Cry, the Beastmaster lands a Crit hit: 30 |
Attacks unleash Savage Battle Cry, increasing the Beastmaster's Crit DMG by 8% for 5 sec | — |
Leopard
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Hit-and-Run | When the current target is defeated, recover 10% of lost HP and clear aggro (Cooldown: 5 sec) Evolve: Recover a total of 300% HP through Hit-and-Run |
When the current target is defeated, recover 20% of lost HP and clear aggro (Cooldown: 5 sec) Evolve: Recover a total of 500% HP through Hit-and-Run |
When the current target is defeated, recover 30% of lost HP and clear aggro (Cooldown: 5 sec) |
| Penetration Battle Cry | Attacks unleash Penetration Battle Cry, increasing the Beastmaster's Weapon DMG by 4% for 5 sec Evolve: While under this animal's Penetration Battle Cry, the Beastmaster deals Weapon DMG: 100 |
Attacks unleash Penetration Battle Cry, increasing the Beastmaster's Weapon DMG by 5% for 5 sec Evolve: While under this animal's Penetration Battle Cry, the Beastmaster deals Weapon DMG: 300 |
Attacks unleash Penetration Battle Cry, increasing the Beastmaster's Weapon DMG by 6% for 5 sec |
| Blitz | The first attack on a new target deals 40% of this unit's Attack as extra DMG, with a higher chance to interrupt Evolve: Deal 10,000 total DMG through rapid strikes |
The first attack on a new target deals 80% of this unit's Attack as extra DMG, with a higher chance to interrupt Evolve: Deal 30,000 total DMG through rapid strikes |
The first attack on a new target deals 120% of this unit's Attack as extra DMG, with a higher chance to interrupt |
| Jungle Camouflage | Less likely to be targeted. When HP is above 80%, Attack +45% Evolve: Defeat enemies while keeping at least 80% Max HP: 30 |
Less likely to be targeted. When HP is above 80%, Attack +60% Evolve: Defeat enemies while keeping at least 80% Max HP: 50 |
Less likely to be targeted. When HP is above 80%, Attack +75% |
Wolf
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Precision Battle Cry | Attacks unleash Precision Battle Cry, increasing the Beastmaster's Weakspot DMG by 6% for 5 sec Evolve: While under this animal's Precision Battle Cry, the Beastmaster lands a Weakspot hit: 30 |
Attacks unleash Precision Battle Cry, increasing the Beastmaster's Weakspot DMG by 8% for 5 sec Evolve: While under this animal's Precision Battle Cry, the Beastmaster lands a Weakspot hit: 50 |
Attacks unleash Precision Battle Cry, increasing the Beastmaster's Weakspot DMG by 10% for 5 sec |
| Bully | After attacking a target with HP below 50%, recover 5% HP and gain Attack +45% on your next attack Evolve: Recover 100% HP in total through Bully |
After attacking a target with HP below 50%, recover 5% HP and gain Attack +60% on your next attack | — |
| Alpha Wolf Potential → Alpha Wolf | Attack +25%, Max HP +15% Evolve: Defeat a wolf or elite enemy of equal or higher level and land the final hit: 50 |
Alpha Wolf: Size +30%, Attack +50%, Max HP +30% For each additional wolf with Wolf Pack nearby, Attack +25% |
— |
| Tearer | Attacks apply Tearer: when other wolves attack the target, they deal extra DMG equal to 20% of this unit's Attack for 10 sec Evolve: Defeat targets with Tearer and land the final hit: 30 |
Attacks apply Tearer: when other wolves attack the target, they deal extra DMG equal to 30% of this unit's Attack for 10 sec | — |
Granted (Mutant) Traits
Mutant Strain is obtained by slaughtering animals that have the Mutant trait. Lord and Penetration traits come from crossbreeding an animal that has the base trait with one that has Mutant. See Factor Mutagen below for the crafting recipes.
Blaze DMG
| Trait | Description | How to Get |
|---|---|---|
| Fireborn | Attacks deal an additional 25% Attack as Blaze DMG, doubled against enemies with the Burn effect | Craft Firetrap Mutagen on a workbench and use it to replace any trait Firetrap Factor drops from enemies with fire abilities killed by the Beast Partner |
| Firetrap Lord | Attacks deal 25% Attack as extra Blaze DMG, doubled against enemies with Burn After taking DMG, create a Firetrap zone that deals 10% Attack as Blaze DMG per second for 3 sec |
Crossbreed: Fireborn + Mutant |
| Firetrap Penetration | Battle Cry gains an additional +8% Blaze DMG effect | Crossbreed: Fireborn + Mutant |
Shock DMG
| Trait | Description | How to Get |
|---|---|---|
| Thunderborn | Attacks deal 25% Attack as bonus Shock DMG, doubled against enemies affected by Power Surge | Craft Thunderbolt Mutagen on a workbench and use it to replace any trait Thunder Factor drops from enemies with thunder abilities killed by the Beast Partner |
| Thunder Lord | Attacks deal 25% Attack as bonus Shock DMG, doubled against enemies affected by Power Surge Attacks also generate chain lightning that hits up to 5 enemies, dealing 50% Attack as Shock DMG |
Crossbreed: Thunderborn + Mutant |
| Thunder Penetration | Battle Cry gains an additional +8% Shock DMG effect | Crossbreed: Thunderborn + Mutant |
Frost DMG
| Trait | Description | How to Get |
|---|---|---|
| Frostborn | Attacks deal 25% Attack as bonus Frost DMG, doubled against enemies affected by Frost Vortex | Craft Frostborn Mutagen on a workbench and use it to replace any trait Frostborn Factor drops from enemies with frost abilities killed by the Beast Partner |
| Frostborn Lord | Attacks deal 25% Attack as bonus Frost DMG, doubled against enemies affected by Frost Vortex Defeating enemies triggers a frost explosion, dealing 50% Attack as Frost DMG to nearby enemies |
Crossbreed: Frostborn + Mutant |
| Frost Penetration | Battle Cry gains an additional +8% Frost DMG effect | Crossbreed: Frostborn + Mutant |
Status DMG
| Trait | Description | How to Get |
|---|---|---|
| Stardustborn | Attacks deal an additional 25% Attack as Status DMG, doubled while in the Pollution Zone | Craft Polluted Mutagen on a workbench and use it to replace any trait Pollution Factor is obtained by gathering Stardust Ore with the Beast Partner |
| Stardust Lord | Attacks deal an additional 25% Attack as Status DMG, doubled when in a Pollution Zone Defeating enemies restores all HP and grants invincibility for 3 sec |
Crossbreed: Stardustborn + Mutant |
| Stardust Penetration | Battle Cry additionally gains +4% Status DMG, doubled in the Pollution Zone | Crossbreed: Stardustborn + Mutant |
Specific Enemies
| Trait | Description | How to Get |
|---|---|---|
| Rosetta Scourge | DMG against Rosetta +40% | Craft Rosetta Mutagen; Rosetta Factor drops from Rosetta killed by the Beast Partner |
| Vultures Scourge | DMG against Vultures +40% | Craft Vultures Mutagen; Vultures Factor drops from Vultures killed by the Beast Partner |
| Deviant Scourge | DMG against Deviants +40% | Craft Deviant Mutagen; Deviant Factor drops from Deviants killed by the Beast Partner |
| Great One Scourge | DMG against Great Ones +40% | Craft Great One Mutagen; Great One Factor drops from Great Ones killed by the Beast Partner |
Factor Mutagen
Note: Factors can only be looted from enemies killed by the player's Beast Partner.
| Item | Materials | Details | Status Effects |
|---|---|---|---|
| Deviant Factor | x10 Deviant Factor x10 Mutant Strain x150 Stardust Source |
The Beastmaster can grant certain animals the Deviant Scourge trait. | Deviant Scourge: DMG against Deviants +40%. |
| Firetrap Factor | x5 Firetrap Factor x10 Mutant Strain x150 Stardust Source |
The Beastmaster can grant certain animals the Fireborn trait. | Fireborn: Attacks deal an additional 25% Attack as Blaze DMG, doubled against enemies with the Burn effect. |
| Frostborn Factor | x5 Frostborn Factor x10 Mutant Strain x150 Stardust Source |
The Beastmaster can grant certain animals the Frostborn trait. | Frostborn: Attacks deal 25% Attack as bonus Frost DMG, doubled against enemies affected by Frost Vortex. |
| Great One Factor | x5 Great One Factor x10 Mutant Strain x150 Stardust Source |
The Beastmaster can grant certain animals the Great Ones Scourge trait. | Great Ones Scourge: DMG against Great Ones +40%. |
| Pollution Factor | x10 Pollution Factor x10 Mutant Strain x150 Stardust Source |
The Beastmaster can grant certain animals the Stardustborn trait. | Stardustborn: Attacks deal 25% Attack as bonus Status DMG, doubled against enemies while in the Pollution Zone. |
| Rosetta Factor | x10 Rosetta Factor x10 Mutant Strain x150 Stardust Source |
The Beastmaster can grant certain animals the Rosetta Scourge trait. | Rosetta Scourge: DMG against Rosetta +40%. |
| Thunder Factor | x5 Thunder Factor x10 Mutant Strain x150 Stardust Source |
The Beastmaster can grant certain animals the Thunderborn trait. | Thunderborn: Attacks deal 25% Attack as bonus Shock DMG, doubled against enemies affected by Power Surge. |
| Vultures Factor | x5 Vultures Factor x10 Mutant Strain x150 Stardust Source |
The Beastmaster can grant certain animals the Vulture Scourge trait. | Vulture Scourge: DMG against Vultures +40%. |
Hide Traits
These traits make slaughter (or byproduct harvests, for wool) yield extra regional hides.
Deer
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Highland Seed |
Slaughter yields a small amount of additional Highland Deer Hide | Slaughter yields a moderate amount of additional Highland Deer Hide | Slaughter yields a large amount of additional Highland Deer Hide |
| Forest Seed |
Slaughter yields a small amount of additional Forest Deer Hide | Slaughter yields a moderate amount of additional Forest Deer Hide | Slaughter yields a large amount of additional Forest Deer Hide |
| Tundra Seed |
Slaughter yields a small amount of additional Tundra Deer Hide | Slaughter yields a moderate amount of additional Tundra Deer Hide | Slaughter yields a large amount of additional Tundra Deer Hide |
Wolf
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Wasteland Seed |
Slaughter yields a small amount of additional Wasteland Wolf Skin | Slaughter yields a moderate amount of additional Wasteland Wolf Skin | Slaughter yields a large amount of additional Wasteland Wolf Skin |
| Grassland Seed |
Slaughter yields a small amount of additional Grassland Wolf Skin | Slaughter yields a moderate amount of additional Grassland Wolf Skin | Slaughter yields a large amount of additional Grassland Wolf Skin |
| Jungle Seed |
Slaughter yields a small amount of additional Jungle Wolf Skin | Slaughter yields a moderate amount of additional Jungle Wolf Skin | Slaughter yields a large amount of additional Jungle Wolf Skin |
Rabbit
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Dreamy Seed |
Slaughter yields a small amount of additional Dreamy Rabbit Fur | Slaughter yields a moderate amount of additional Dreamy Rabbit Fur | Slaughter yields a large amount of additional Dreamy Rabbit Fur |
| Lucky Seed |
Slaughter yields a small amount of additional Lucky Rabbit Fur | Slaughter yields a moderate amount of additional Lucky Rabbit Fur | Slaughter yields a large amount of additional Lucky Rabbit Fur |
Ram / Ewe
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Rock Wall Seed |
Slaughter or byproduct yields a small amount of additional Rock Wall Wool | Slaughter or byproduct yields a moderate amount of additional Rock Wall Wool | Slaughter or byproduct yields a large amount of additional Rock Wall Wool |
| Mountain Seed |
Slaughter or byproduct yields a small amount of additional Mountain Wool | Slaughter or byproduct yields a moderate amount of additional Mountain Wool | Slaughter or byproduct yields a large amount of additional Mountain Wool |
| Golden Sheep Bloodline |
Slaughter and byproduct harvests yield a small amount of additional Golden Wool | Slaughter and byproduct harvests yield a moderate amount of additional Golden Wool | Slaughter and byproduct harvests yield a large amount of additional Golden Wool |
Bear
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Floating Ice Seed |
Slaughter yields a small amount of additional Floating Ice Bear Skin | Slaughter yields a moderate amount of additional Floating Ice Bear Skin | Slaughter yields a large amount of additional Floating Ice Bear Skin |
| Snowfield Seed |
Slaughter yields a small amount of additional Snowfield Bear Skin | Slaughter yields a moderate amount of additional Snowfield Bear Skin | Slaughter yields a large amount of additional Snowfield Bear Skin |
| Cave Seed |
Slaughter yields a small amount of additional Cave Bear Skin | Slaughter yields a moderate amount of additional Cave Bear Skin | Slaughter yields a large amount of additional Cave Bear Skin |
Crocodile
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Beach Seed |
Slaughter yields a small amount of additional Beach Crocodile Skin | Slaughter yields a moderate amount of additional Beach Crocodile Skin | Slaughter yields a large amount of additional Beach Crocodile Skin |
| Coastal Bay Seed |
Slaughter yields a small amount of additional Coastal Bay Crocodile Skin | Slaughter yields a moderate amount of additional Coastal Bay Crocodile Skin | Slaughter yields a large amount of additional Coastal Bay Crocodile Skin |
Fox
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Polar Seed |
Slaughter yields a small amount of additional Polar Fox Skin | Slaughter yields a moderate amount of additional Polar Fox Skin | Slaughter yields a large amount of additional Polar Fox Skin |
| Desert Seed |
Slaughter yields a small amount of additional Desert Fox Skin | Slaughter yields a moderate amount of additional Desert Fox Skin | Slaughter yields a large amount of additional Desert Fox Skin |
Wild Buffalo
| Trait | Rank I | Rank II | Rank III |
|---|---|---|---|
| Mountain Range Seed |
Slaughter yields a small amount of additional Mountain Cowhide | Slaughter yields a moderate amount of additional Mountain Cowhide | Slaughter yields a large amount of additional Mountain Cowhide |
| Valley Seed |
Slaughter yields a small amount of additional Valley Cowhide | Slaughter yields a moderate amount of additional Valley Cowhide | Slaughter yields a large amount of additional Valley Cowhide |
Visional Wheel & Dreamfused Traits
Lunar Oracle
| Animal | Rank I | Rank II | Rank III |
|---|---|---|---|
| Deer |
Slaughter yields a small amount of additional Lunar Deer Hide | Slaughter yields a moderate amount of additional Lunar Deer Hide | Slaughter yields a large amount of additional Lunar Deer Hide |
| Wolf |
Slaughter yields a small amount of additional Lunar Wolf Skin | Slaughter yields a moderate amount of additional Lunar Wolf Skin | Slaughter yields a large amount of additional Lunar Wolf Skin |
| Rabbit |
Slaughter yields a small amount of additional Lunar Rabbit Fur | Slaughter yields a moderate amount of additional Lunar Rabbit Fur | Slaughter yields a large amount of additional Lunar Rabbit Fur |
| Ram / Ewe |
Slaughter and byproduct harvests yield a small amount of additional Lunar Wool | Slaughter and byproduct harvests yield a moderate amount of additional Lunar Wool | Slaughter and byproduct harvests yield a large amount of additional Lunar Wool |
Starfall Inversion
| Animal | Rank I | Rank II | Rank III |
|---|---|---|---|
| Fox |
Slaughter yields a small amount of additional Starfall Fox Skin | Slaughter yields a moderate amount of additional Starfall Fox Skin | Slaughter yields a large amount of additional Starfall Fox Skin |
| Flamingo |
Slaughter and byproduct harvests yield a small amount of additional Starfall Feathers | Slaughter and byproduct harvests yield a moderate amount of additional Starfall Feathers | Slaughter and byproduct harvests yield a large amount of additional Starfall Feathers |
| Crocodile |
Slaughter yields a small amount of additional Starfall Crocodile Skin | Slaughter yields a moderate amount of additional Starfall Crocodile Skin | Slaughter yields a large amount of additional Starfall Crocodile Skin |
| Wild Buffalo |
Slaughter yields a small amount of additional Starfall Cowhide | Slaughter yields a moderate amount of additional Starfall Cowhide | Slaughter yields a large amount of additional Starfall Cowhide |
Dream Zone Gene (Dreamfused)
| Animal | Rank I | Rank II | Rank III |
|---|---|---|---|
| Deer |
Slaughter yields a small amount of additional Dreamfused Deer Hide | Slaughter yields a moderate amount of additional Dreamfused Deer Hide | Slaughter yields a large amount of additional Dreamfused Deer Hide |
| Wolf |
Slaughter yields a small amount of additional Dreamfused Wolf Skin | Slaughter yields a moderate amount of additional Dreamfused Wolf Skin | Slaughter yields a large amount of additional Dreamfused Wolf Skin |
| Rabbit |
Slaughter yields a small amount of additional Dreamfused Rabbit Fur | Slaughter yields a moderate amount of additional Dreamfused Rabbit Fur | Slaughter yields a large amount of additional Dreamfused Rabbit Fur |
| Ram / Ewe |
Slaughter and byproduct harvests yield a small amount of additional Dreamfused Wool | Slaughter and byproduct harvests yield a moderate amount of additional Dreamfused Wool | Slaughter and byproduct harvests yield a large amount of additional Dreamfused Wool |
| Wild Buffalo |
Slaughter yields a small amount of additional Dreamfused Cowhide | Slaughter yields a moderate amount of additional Dreamfused Cowhide | Slaughter yields a large amount of additional Dreamfused Cowhide |
Hide Effects for Armor
What each hide gives when used on the different armor slots. The same tables are on the Hides for Gear page next to the hide picker.
Basic Hides
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Rawhide (Crafted) |
— | Heat Resist +5 | Heat Resist +5 | — | — | — |
| Hide (Wild Boar / Capybara / Leopard) |
Max HP +100 | Cold Resist +5 | Cold Resist +5 | Feather yield +10% | Movement Speed +30% when blacked out | Melee DMG +8% |
| Velvet (Crafted) |
Pollution Resist +15 | Cold Resist +15 Dampened duration +150% |
Cold Resist +15 Dampened duration +150% |
Berry yield +10% | Descent Speed -10% while gliding | Status DMG +10% while Dampened |
| Sealskin |
DMG Reduction +15% while swimming | Cold Resist +10 Additional +5 while Dampened |
Cold Resist +10 Additional +5 while Dampened |
Stamina +25 when holding a fishing rod | Swim Speed +15% | Weapon DMG +8% while Dampened |
| Reindeer Hide |
DMG Reduction +3% when Load is above 80 | Cold Resist +5 Max Load +10 |
Cold Resist +5 Max Load +10 |
Mushroom yield +10% | Max Load +10 | Melee DMG +12% when Load is above 80 |
Deer
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Deer Hide |
DMG Reduction +3% while sprinting | Cold Resist +5 | Cold Resist +5 | Logging and Mining Speed +10% | Sprint Speed +6% | Impact DMG +12% |
| Highland Deer Hide |
DMG Reduction +5% while sprinting | Cold Resist +10 Sprint Speed +5% |
Cold Resist +10 Sprint Speed +5% |
Logging and Mining Speed +12% | Sprint Speed +8% | Impact DMG +10% Doubled when Sprint Speed is above 120% |
| Forest Deer Hide |
DMG Reduction +5% while scoped | Cold Resist +5 When noticed by an enemy, Sprint Speed -10% |
Cold Resist +5 When noticed by an enemy, Sprint Speed -10% |
Logging and Mining Speed +12% | Sprint Speed +12% Sprinting Stamina cost +30% |
Impact Crit Rate +20% |
| Tundra Deer Hide |
DMG Reduction +3% while moving | Cold Resist +15 | Cold Resist +15 | Logging and Mining Speed +12% | Sprinting Stamina cost -50% | Impact DMG +15% |
Wolf
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Wolf Skin |
Weakspot DMG Reduction +5% | Max Stamina +15 | Max Stamina +15 | Poultry and Rabbit Meat yield +10% | Movement Speed +4% | Weakspot DMG +3% |
| Wasteland Wolf Skin |
Weakspot DMG Reduction +7% while moving | Max Stamina +20 Sprint Speed +5% |
Max Stamina +20 Sprint Speed +5% |
Poultry and Rabbit Meat yield +15% | Movement Speed +6% | Weakspot DMG +6% when Stamina is above 90 |
| Grassland Wolf Skin |
Weakspot DMG Reduction +8% when in a team with more than 1 player | Heat Resist +10 Max Stamina +15 |
Heat Resist +10 Max Stamina +15 |
Poultry and Rabbit Meat yield +15% | Movement Speed +8% when Stamina is above 80 | Weakspot DMG +4.5% |
| Jungle Wolf Skin |
Weakspot DMG Reduction +10% while crouched | Cold Resist +10 Max Stamina +15 |
Cold Resist +10 Max Stamina +15 |
Poultry and Rabbit Meat yield +15% | Movement Speed +30% while crouched | Weapon DMG +6% when Stamina is below 60 |
Rabbit
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Rabbit Fur |
DMG Reduction +5% while in mid-air | Cold Resist +5 | Cold Resist +5 | Herb Seed yield +10% | Jump Height +8% | Elemental DMG +4% |
| Dreamy Rabbit Fur |
DMG Reduction +8% while vaulting | Cold Resist +10 Heat Resist +5 |
Cold Resist +10 Heat Resist +5 |
Herb Seed yield +15% | Jump Height +10% | Elemental DMG +6% |
| Lucky Rabbit Fur |
Status DMG Reduction +10% while rolling | Cold Resist +10 DMG Reduction +5% when not in combat |
Cold Resist +10 DMG Reduction +5% when not in combat |
Herb Seed yield +15% | Jump Height +15% when Double Jump is active | Elemental DMG +10% for 3 sec after scoring a Crit |
Wool
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Wool |
Non-Weakspot DMG Reduction +5% | Cold Resist +10 Dampened duration +100% |
Cold Resist +10 Dampened duration +100% |
Herb yield +10% | Climb Speed +10% | Status DMG +4% |
| Rock Wall Wool |
Non-Weakspot DMG Reduction +7% while moving | Cold Resist +10 Additional +3 per teammate |
Cold Resist +10 Additional +3 per teammate |
Herb yield +15% | Climb Speed +15% | Status DMG +6% while moving |
| Mountain Wool |
Non-Weakspot DMG Reduction +8% when Stamina is above 90 | Cold Resist +15 Dampened duration +100% |
Cold Resist +15 Dampened duration +100% |
Herb yield +15% | Climb and Vault Speed +10% | Status DMG +6% when Stamina is above 90 |
| Golden Wool |
DMG Reduction fluctuates between +1% and +10% every second | Cold Resist +20 Heat Resist -5 |
Cold Resist +20 Heat Resist -5 |
Gold Ore yield +20% Small chance of yielding a Gold Ingot |
Roll Speed fluctuates between +10% and +25% every second | Weapon and Status DMG +12% in total between them, with the proportion changing every second |
Bear
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Bear Skin |
DMG Reduction +3% when Energy is at 100 | Cold Resist +10 Recover 3% HP upon defeating an enemy below 10°C |
Cold Resist +10 Recover 3% HP upon defeating an enemy below 10°C |
Deer and Goat Meat, Beef and Pork yield +10% | Movement Speed +8% below 10°C | Frost Elemental DMG +5% |
| Floating Ice Bear Skin |
DMG Reduction +4% when Energy is above 60 | Cold Resist +15 Recover 5% HP upon defeating an enemy below 10°C |
Cold Resist +15 Recover 5% HP upon defeating an enemy below 10°C |
Deer and Goat Meat, Beef and Pork yield +15% | Movement Speed +15% below -10°C | Frost Elemental DMG +8% when Energy is at 100 |
| Snowfield Bear Skin |
Max HP +800 when Energy is below 60 | Cold Resist +15 Roll Speed +10% below 10°C |
Cold Resist +5 Roll Speed +10% below 10°C |
Deer and Goat Meat, Beef and Pork yield +15% | Movement Speed +12% below 10°C | Shock Elemental DMG +8% when Energy is below 60 |
| Cave Bear Skin |
Upon taking DMG, spend 10 Energy to recover 10% HP (Cooldown: 30 sec) | Cold Resist +10 Energy depletion rate -25% while Cold |
Cold Resist +10 Energy depletion rate -25% while Cold |
Deer and Goat Meat, Beef and Pork yield +15% | Movement Speed +20% when in any territory | Elemental DMG +7% while crouched |
Crocodile
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Crocodile Hide |
DMG Reduction +3% when Hydration is at 100 | Heat Resist +10 Dampened duration +50% |
Heat Resist +10 Dampened duration +50% |
Logging and Mining yield +20% on the final strike | Roll Speed +8% | Melee DMG +10% |
| Beach Crocodile Skin |
DMG Reduction +4% Hydration loss +30% while in combat |
Heat Resist +15 Dampened duration +50% DMG Reduction +5% while Dampened |
Heat Resist +15 Dampened duration +50% DMG Reduction +5% while Dampened |
Logging and Mining yield +25% on the final strike | Roll Speed +20% when Stamina is above 80 | Melee Crit Rate +7% |
| Coastal Bay Crocodile Skin |
DMG Reduction +10% while invisible | Heat Resist +15 Status DMG Reduction +5% |
Heat Resist +15 Status DMG Reduction +5% |
Logging and Mining yield +25% on the final strike | Roll Speed +12% | Crit DMG +10% while invisible |
Fox
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Fox Skin |
DMG Reduction +10% when not in combat | Enemy detection speed -10% | Enemy detection speed -10% | Egg yield +10% | Movement Speed +16% while crouched | Crit DMG +6% when not in combat |
| Polar Fox Skin |
DMG Reduction +14% when not in combat | Enemy detection speed -10% DMG Reduction +5% when not in combat |
Enemy detection speed -10% DMG Reduction +5% when not in combat |
Egg yield +15% | Movement Speed +50% while crouched below 10°C | Crit Rate +5% when not in combat |
| Desert Fox Skin |
Recover 0.5% HP per sec when not in combat Hydration loss +50% |
Enemy detection speed -15% | Enemy detection speed -15% | Egg yield +15% | Movement Speed +30% while crouched | Crit DMG +10% when not in combat |
Cowhide
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Cowhide |
Crit DMG Reduction +7% | Max Load +20 | Max Load +20 | Grain yield +10% | Max Stamina +10 | Non-Elemental DMG +5% when Stamina is above 100 |
| Mountain Cowhide |
Crit DMG Reduction +10% | Cold Resist +15 Max Load +20 |
Cold Resist +15 Max Load +20 |
Grain yield +15% | Max Stamina +15 | Non-Elemental DMG +8% when Stamina is above 120 |
| Valley Cowhide |
Upon taking Crit DMG, recover 15% HP (Cooldown: 30 sec) | Heat Resist +10 Additional +5 while Dampened Max Load +20 |
Heat Resist +10 Additional +5 while Dampened Max Load +20 |
Grain yield +15% | Stamina Recovery Speed +20% | Recover 30 Stamina when Stamina falls below 30 (Cooldown: 30 sec) |
Visional Wheel: Lunar Oracle
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Lunar Deer Hide |
DMG Reduction +4% while sprinting Doubled if HP is below 30% |
Cold Resist +10 Recover 5% Shield upon defeating an enemy when HP is below 30% |
Cold Resist +10 Recover 5% Shield upon defeating an enemy when HP is below 30% |
Lunar Whisper yield +20% Doubled if HP is below 30% |
Sprint Speed +7% Doubled if HP is below 30% |
Impact DMG +13% Doubled if HP is below 30% |
| Lunar Wolf Skin |
Weakspot DMG Reduction +6% Doubled if HP is below 30% |
Max Stamina +15 Hip-fire and scoped Movement Speed +5% Doubled if HP is below 30% |
Max Stamina +15 Hip-fire and scoped Movement Speed +5% Doubled if HP is below 30% |
Lunar Whisper yield +20% Doubled if HP is below 30% |
Movement Speed +5% Doubled if HP is below 30% |
Weakspot DMG +4% +8% if HP is below 30% |
| Lunar Rabbit Fur |
DMG Reduction +7% while airborne Doubled if HP is below 30% |
Cold and Heat Resist +5 Doubled if HP is below 30% |
Cold and Heat Resist +5 Doubled if HP is below 30% |
Lunar Whisper yield +20% Doubled if HP is below 30% |
Jump Height +8% Doubled if HP is below 30% |
Elemental DMG +5% Doubled if HP is below 30% |
| Lunar Wool |
DMG Reduction +1% for every 10% HP lost, up to +7% | Cold Resist +15 Immune to Hypothermia when HP is below 30% |
Cold Resist +15 Immune to Hypothermia when HP is below 30% |
Lunar Whisper yield +20% Doubled if HP is below 30% |
Roll Speed +8% Doubled if HP is below 30% |
Status DMG +1.5% for every 10% HP lost, up to +10.5% |
Visional Wheel: Starfall Inversion
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Starfall Fox Skin |
DMG Reduction +10% when not in combat +5% while airborne |
Enemy detection speed -15% Restore 5 Stamina when killing enemies in mid-air |
Enemy detection speed -15% Restore 5 Stamina when killing enemies in mid-air |
Gravity Crystal yield +10% Doubled while airborne |
Crouch Movement Speed +16% Doubled outside of combat |
Crit Rate +10% when not in combat Doubled while airborne |
| Starfall Down |
Pollution Resist +15 +5 while airborne |
Cold Resist +15 +5 while airborne |
Cold Resist +15 +5 while airborne |
Gravity Crystal yield +10% Doubled while airborne |
Glide descent speed -5% Horizontal glide speed +5% |
Status DMG +15% while airborne |
| Starfall Crocodile Skin |
DMG Reduction +3% when Hydration is at 100 Doubled while airborne |
Heat Resist +15 +5 while airborne |
Heat Resist +15 +5 while airborne |
Gravity Crystal yield +10% Doubled while airborne |
Roll Speed +10% Rolling Stamina cost -2% |
Melee DMG +10% Doubled while airborne |
| Starfall Cowhide |
Crit DMG Reduction +8% Doubled while airborne |
Max Load +20 Stamina Recovery Speed +5% while airborne |
Max Load +20 Stamina Recovery Speed +5% while airborne |
Gravity Crystal yield +10% Doubled while airborne |
Max Stamina +10 Stamina consumption -5% while airborne |
Weapon DMG +8% when Stamina is above 120 Doubled while airborne |
Dreamfused
| Hide | Helmet | Top | Bottoms | Gloves | Shoes | Face |
|---|---|---|---|---|---|---|
| Dreamfused Deer Hide |
DMG Reduction +3% while sprinting Doubled in the Dream Zone |
Cold Resist +5 Doubled in the Dream Zone |
Cold Resist +5 Doubled in the Dream Zone |
20% chance to obtain extra items when gathering Sea Water or Dirty Water | Climb Speed +6% Doubled in the Dream Zone |
Impact DMG +12% Doubled in the Dream Zone |
| Dreamfused Wolf Skin |
Weakspot DMG Reduction +5% Doubled in the Dream Zone |
Max Stamina +15 Doubled in the Dream Zone |
Max Stamina +15 Doubled in the Dream Zone |
20% chance of an additional piece when obtaining Dreamfused fur/hide in the Dream Zone | Movement Speed +4% Doubled in the Dream Zone |
Weakspot DMG +3% Doubled in the Dream Zone |
| Dreamfused Rabbit Fur |
DMG Reduction +5% while airborne Doubled in the Dream Zone |
Cold Resist +5 Doubled in the Dream Zone |
Cold Resist +5 Doubled in the Dream Zone |
Wakeful Sand yield +20% when gathering Wakeful Clocks | Jump Height +8% Doubled in the Dream Zone |
Elemental DMG +4% Doubled in the Dream Zone |
| Dreamfused Wool |
Non-Weakspot DMG Reduction +5% Doubled in the Dream Zone |
Cold Resist +10 Doubled in the Dream Zone |
Cold Resist +10 Doubled in the Dream Zone |
Stardust Ore yield +20% in the Dream Zone | Climb Speed +10% Doubled in the Dream Zone |
Status DMG +4% Doubled in the Dream Zone |
| Dreamfused Cowhide |
Crit DMG Reduction +7% Doubled in the Dream Zone |
Max Load +20 Doubled in the Dream Zone |
Max Load +20 Doubled in the Dream Zone |
20% chance of an additional Nightmare Light Source when gathering in the Evernight environment | Max Stamina +10 Doubled in the Dream Zone |
Weapon DMG +5% when Stamina is above 100 Doubled in the Dream Zone |
Animal Mount Ability
For Beastmasters, the animal's special ability can be used while mounted with a saddle.
(Triggered with the Ctrl key on PC, the dedicated button on mobile, and the R1+X / RB+A button combination on console.)
Non-Beastmaster classes cannot use animal special abilities or benefit from their effects.
Animal Special Abilities
| Animal | Active Skill | Passive Skill |
|---|---|---|
| Deer | Enter a galloping state, greatly increasing Movement Speed | Based on current movement speed, proportionally increases the rider's Weapon DMG and Status DMG |
| Boar | Continuously consumes Stamina to charge forward, stacking DMG Reduction for yourself with each enemy hit | The animal has a certain degree of DMG Reduction and takes a portion of the rider's damage |
| Bear | Swing to release a shockwave at a certain distance and deal damage; each objective hit increases the rider's Weapon DMG and Status DMG | The animal has a certain degree of DMG Reduction and increases the rider's Weapon DMG and Status DMG |
| Wild Buffalo | Automatically search for edible crops within a nearby range, go to and consume them to directly recover Energy | When devouring crops, there is a probability of directly obtaining Milk |