Animal Farming

Animals

Tips

  • To capture an animal without damaging it, eat a Spectral Canned Mushroom for its stunning effect.
  • Only female animals produce byproducts.

Available for Husbandry

Docile

Animal Provides Produces Diet Favorite Foods
Deer / Doe
Deer Meat
Deer Hide
Deer Milk Grains, fodder, fruits, vegetables Wheat and corn
Ram / Ewe
Goat Meat
Wool
Goat Milk and Wool Grains and fodder Sage, honeysuckle, other fodder
Rabbit
Rabbit Meat
Rabbit Fur
None Fodder, fruits, vegetables Sage, honeysuckle, other herbs
Capybara
Beast Meat
Rawhide
Capybara Bean Grains, fodder, vegetables, fruits Sage, honeysuckle, other herbs
Flamingo
Poultry Meat
Feathers
Feathers and Bird Eggs Fish, shellfish, seaweed Hawthorn berries and tomatoes
Sea Turtle
Turtle Meat Turtle Eggs Grains, seaweed, fish fillet Seaweed and fish fillet
Fox
Beast Meat
Fox Skin
None Meat and fruit Small chunks of meat from small animals
Snow Fox
Beast Meat
Fox Skin
None Meat and fruit Small chunks of meat from small animals

Aggressive (can protect territory)

Aggressive animals can damage players and structures in a base (even through thin walls) until they are tamed, and defensive structures like turrets will target them.

Animal Provides Produces Diet Favorite Foods
Boar
Pork
Bristles
None Grains, fodder, vegetables, fruits, meat Apples and oranges
Wild Buffalo
Beef
Cowhide
Cow Milk
Wild Buffalo Organic Fertilizer
Grains and fodder Sage, honeysuckle, other fodder
Wolf
Beast Meat
Wolf Skin
None All meats Large chunks of meat from big animals
Leopard
Beast Meat
Rawhide
None All meats Large chunks of meat from big animals
Crocodile
Crocodile Meat
Crocodile Hide
Crocodile Eggs All meats Fish, deer meat, pork, other mammal meats
Snapping Turtle
Turtle Meat Turtle Eggs Grains, seaweed, fish fillet Seaweed and fish fillet
Bear
Bear Meat
Bear Skin
None Fish, grass, fruits, vegetables Fish
Polar Bear
Bear Meat
Bear Skin
None Fish, grass, fruits, vegetables Fish

Unavailable for Husbandry

Wild

Animal Meat Type Bonus
Pelican Poultry Meat Feather
Long-billed Gull Poultry Meat Feather
Raven Poultry Meat Feather
Eagle Poultry Meat Feather
Swan — —
Squirrel Raw Meat None
Rat Beast Meat None
Raccoon Beast Meat None
Seal Beast Meat Sealskin
Reindeer Deer Meat Reindeer Hide

Corrupted

Animal Hide Type Meat Type Bonus
Crocodile Crocodile Hide Crocodile Meat None
Wolf Wolf Skin Beast Meat Raw Meat
Bear Bear Skin Bear Meat Raw Meat

Feed Types

Feed Description Cost Available
Meat Pellet Feed
Basic meat feed 2 Bear Meat / 3 Deer Meat / 3 Beast Meat / 3 Pork / 3 Goat Meat / 3 Raw Meat / 3 Beef / 4 Rabbit Meat Always
Grain Concentrate Feed
Basic grain feed 10 Corn / 10 Wheat Always
Herbal Green Feed
Basic herb feed 10 Sage / 10 Bellflower / 10 Honeysuckle / 10 Scarlet Calamus / 10 Coneflower / 10 Yellow Lotus Always
Body Enhancement Feed I
Raises animal level to 20 and enhances physical functions 5 Purified Water
10 Stardust Source
3 Wheat
3 Mushroom
Always
Body Enhancement Feed II
Raises animal level to 30 and enhances physical functions 10 Purified Water
15 Stardust Source
4 Saffron
4 Morel
Always
Body Enhancement Feed III
Raises animal level to 40 and enhances physical functions 20 Purified Water
20 Stardust Source
5 Deviated Wheat
5 Deviated Mushroom
Always
Body Enhancement Feed IV
Raises animal level to 50 and enhances physical functions 30 Purified Water
45 Stardust Source
6 Deviated Saffron
6 Deviated Morel
Always
Body Enhancement Feed V
Raises animal level to 60 and enhances physical functions 40 Purified Water
60 Stardust Source
10 Deviated Saffron
10 Deviated Aloe
Always
Secret Feed
Enhances the animal's physical functions and prolongs its life — Memetic Specialization
Mixed Meat Feed
Animals gain 20% Tameness 2 Bear Meat / 3 Deer Meat / 3 Beast Meat / 3 Pork / 3 Goat Meat / 3 Raw Meat / 3 Beef / 4 Rabbit Meat
10 Lunar Whisper
Lunar Oracle only
Mixed Grain Feed
Animals gain 20% Tameness 10 Corn / 10 Wheat
10 Lunar Whisper
Lunar Oracle only
Mixed Herb Feed
Animals gain 20% Tameness 10 Sage / 10 Bellflower / 10 Honeysuckle / 10 Scarlet Calamus / 10 Coneflower / 10 Yellow Lotus
10 Lunar Whisper
Lunar Oracle only

Animal Gear

Only Beastmasters can craft or replace animal gear and saddles. The three values are for the tier I / II / III version of each item.

Gear Bonus Effects Cost (I / II / III) Animal
Metal Claw
Equipped animal's Attack +10% / 20% / 30%
Lets the animal gather harder ores such as Aluminum, Tungsten, Silver, Gold and Stardust Ore
• 10 Steel / 25 Tungsten / 10 Stardust Ingot
• 50 Metal Scraps
• 20 Adhesive
Medium or Large
Beast Carapace
Equipped animal's DMG received -5% / 10% / 15% • 10 Steel / 25 Tungsten / 10 Stardust Ingot
• 50 Acid
• 20 Adhesive
• 5 Rawhide
All
Smart Helmet
Summoner EXP +20% / 60% / 100%
When the equipped animal defeats enemies or finishes gathering, the summoner gains bonus EXP
• 20 Vanadium / 50 Platinum Crystal / 3 Control Unit
• 50 Electronic Parts
• 20 Standard Parts
• 10 Rubber
All
Animal Backpack
Summoner's Max Load +40% / 60% / 100% • 30 Carbon / 50 Metallic / 80 Bulletproof Fiber
• 50 Metal Scraps
• 20 Adhesive
• 20 Rawhide
All
Portable Medkit
Recovery amount +1% / 4% / 9% Max HP
Equipped animals keep recovering HP after combat ends
• 5 Long-Acting Activator / 10 Wide-Area Activator / 5 Refined Detoxident
• 300 Stardust Source
• 20 Adhesive
• 5 Rawhide
All
Metal Dental Set
Equipped animal's Attack +300% / 600% / 800% • 10 Steel / 25 Tungsten / 10 Stardust Ingot
• 50 Acid
• 50 Metal Scraps
• 20 Adhesive
All

Saddles

Saddle Name Effect Description
Basic Saddle
No special effects. Once equipped, the animal can be mounted without restrictions.
Recovering Saddle
Supports mounting, and the animal continuously recovers Max HP after leaving combat.
Reinforced Saddle
Supports mounting, and increases the animal's Attack while mounted.
Stamina Saddle
Supports mounting, and increases the animal's Max Stamina while mounted.

* Only Beastmasters can craft or replace animal gear and saddles.

Summoning Animals

Animals are summoned and recalled directly from their item, so whistles are no longer needed.

  1. Open your backpack, or place the animal item on your hotbar for one-tap access.
  2. Use the animal item to summon that animal into the world.
  3. Use the item again to recall the animal back into it.
  4. Summoning and recalling share a 10-second cooldown, so wait it out before doing either again.

Tip: Keeping your animals on the hotbar is the quickest way to summon and swap them on the fly, and it frees up the whistle slots you no longer need.

Summoning Conditions

  • Only adult animals with more than 20% Energy can be summoned. Juvenile or starving animals will not come out.
  • A summoned animal starts in an idle, ready-to-mount state and will not fight until you give it a command.
  • An animal loses some Energy every time it dies, so careless fighting drains the very stat you need to summon it.
  • Non-Beastmaster classes can summon saddled animals to ride in the open world, but not inside dungeons or during combat, and those animals have no combat ability.

Animal Traits

Animals randomly acquire traits when captured. The higher an animal's grade, the more traits it will have.

Grade Trait Count Required Tameness Levels Breeding Chances
S 4 20, 50, 80, 80 7 times
A 3 20, 50, 80 6 times
B 3 20, 50 6 times
C 1 20 5 times

Common Traits

For Byproducts

Trait Rank I Rank II Rank III
Acid Secretion Obtain a small amount of bonus Acid when harvesting byproducts Obtain a medium amount of bonus Acid when harvesting byproducts Obtain a large amount of bonus Acid when harvesting byproducts
High Yield Slightly increases byproduct yield Moderately increases byproduct yield Greatly increases byproduct yield
Premium Output Small chance that food byproducts obtained will be rare Medium chance that food byproducts obtained will be rare High chance that food byproducts obtained will be rare
Rapid Production Byproduct production interval -15% Byproduct production interval -30% Byproduct production interval -50%

For Killing

Trait Rank I Rank II Rank III
Acidic Meat Obtain a small amount of bonus Acid after killing animals Obtain a medium amount of bonus Acid after killing animals Obtain a large amount of bonus Acid after killing animals
Meaty Slightly increases the base meat yield from killing animals Moderately increases the base meat yield from killing animals Greatly increases the base meat yield from killing animals
Quality Meat Small chance that meat obtained from killing animals will be rare Medium chance that meat obtained from killing animals will be rare High chance that meat obtained from killing animals will be rare
Thick Hides Slightly increases the base hide yield from killing animals Moderately increases the base hide yield from killing animals Greatly increases the base hide yield from killing animals
Frostfall Meat Small chance that meat obtained from killing animals will be Marbled Beef Medium chance that meat obtained from killing animals will be Marbled Beef High chance that meat obtained from killing animals will be Marbled Beef

For Other

Trait Rank I Rank II Rank III
Dieting Energy and Hydration loss rate -20% Energy and Hydration loss rate -35% Energy and Hydration loss rate -50%
Docile Taming speed +20% Taming speed +35% Taming speed +50%
Vigor Slightly increases Max HP Moderately increases Max HP Greatly increases Max HP

For Aggressive Animals

Trait Rank I Rank II Rank III
Ferocity Attack +15% Attack +30% Attack +50%
Resilience When HP falls below 30%, gain Invincibility for 5 sec
Cooldown: 180 sec
When HP falls below 30%, gain Invincibility for 10 sec
Cooldown: 180 sec
When HP falls below 30%, gain Invincibility for 15 sec
Cooldown: 180 sec
Stormchild During rain and thunderstorms, DMG +10% and attacks inflict Power Surge During rain and thunderstorms, DMG +15% and attacks inflict Power Surge During rain and thunderstorms, DMG +20% and attacks inflict Power Surge
True Grit Recover 2% HP per sec while in combat Recover 4% HP per sec while in combat Recover 6% HP per sec while in combat

From the Thermal Tower

Trait Description Technology Tab
Strong and Sturdy The emblem of a polar child. Recover 5% HP per second and gain Attack +30% when the temperature is below 10°C or above 30°C. Genetic Selection Outer Defense

Single-Rank Traits

For Combat

Trait Animal Description
Miniature Any Size -20%, Max HP -30%, 30% chance to evade attacks
Wolf Pack Wolf When a wolf with the Alpha trait is nearby, Attack +25%, Max HP +15%
Lone Wolf Bear When no other bears are nearby, Attack +50%, Max HP +15%
Sound of Peace Bear While in combat, enter an Epiphany state: stop attacking, attract aggro from nearby enemies, gain +80% DMG Reduction, and recover 10% HP per second for 10 sec (Cooldown: 20 sec)

For Finding Resources

Trait Animal Description
Ecological Free-Range Ram / Ewe Staying in grasslands or tundras may yield random rare wool as additional loot
Salt Supplement Ram, Wild Buffalo Loves rock salt and knows where to find it near cliffs and rocky terrain
Honey Hunter Bear A particularly keen nose for honey that can find hive cells in the forest
Migratory Catcher Bear Great insight into the distribution of migratory fish, making it easier to catch them by the river
Truffle Scent Boar Extremely sensitive to truffles; may discover them in high-altitude forests
Nut Thief Rabbit Highly sensitive to the scent of nuts; may find nuts stored by other animals in forests or grasslands

For Other

Trait Description
Tough Heritage When defeating elite enemies of equal or higher level, Breeding Chances +1 (up to 8)
Alert Every 10 sec, mark a random enemy nearby and gain vision of their location
Mutant Yields extra Mutant Strains when slaughtered
Breeding may cause traits to mutate or level up

Fusable Traits

For Finding Resources

Trait Description
Treasure Hunter Excels at digging up scrap and tools buried in settlements
Gluttonous Scent Exceptionally skilled at digging up seeds and crops buried in soil or snow

For Byproducts

Trait Rank I Rank II Rank III
Stardust Dairy Has a chance to yield a small amount of additional Stardust Milk when in a Pollution Zone Has a chance to yield a moderate amount of additional Stardust Milk when in a Pollution Zone Has a chance to yield a large amount of additional Stardust Milk when in a Pollution Zone

For Loot and EXP

Trait Rank I Rank II Rank III
Master Digger Resources gathered when mining +20% Resources gathered when mining +30% Resources gathered when mining +40%
Gathering Expert Resources gathered from minerals and trees +20% Resources gathered from minerals and trees +30% Resources gathered from minerals and trees +40%
Precision Hunter
(Leopard)
When hunting animals, chance to increase fur yield +20% When hunting animals, chance to increase fur yield +30% When hunting animals, chance to increase fur yield +40%
Shared Growth When summoned to battle, the summoner gains EXP +10% When summoned to battle, the summoner gains EXP +15% When summoned to battle, the summoner gains EXP +20%

For the Summoner's Stats

Trait Rank I Rank II Rank III
Pathfinder When summoned, the summoner gains Stamina +20 and Movement Speed +10% when not in combat
Cannot stack
When summoned, the summoner gains Stamina +30 and Movement Speed +12.5% when not in combat
Cannot stack
When summoned, the summoner gains Stamina +40 and Movement Speed +15% when not in combat
Cannot stack
Reinforcement When summoned and the summoner sprints towards the target, Sprint Speed +10% When summoned and the summoner sprints towards the target, Sprint Speed +15% When summoned and the summoner sprints towards the target, Sprint Speed +20%

For Combat

Trait Rank I Rank II Rank III
Behemoth Body Size +10%, Final DMG +20%, Max HP +10% Body Size +20%, Final DMG +25%, Max HP +20% Body Size +30%, Final DMG +30%, Max HP +30%
Makes it easier to interrupt enemies

Evolvable Traits

Each rank lists the requirement to evolve into the next rank where the game gives one.

For All

Trait Rank I Rank II Rank III
Wrath of Nature Final DMG dealt by nearby animals +10%
Evolve: Defeat enemies of equal or higher level with at least 2 animals nearby: 30
Final DMG dealt by nearby animals +20%
Evolve: Defeat enemies of equal or higher level with at least 2 animals nearby: 50
Final DMG dealt by nearby animals +30%

Wild Buffalo

Trait Rank I Rank II Rank III
Thick Hide When attacked, gain DMG Reduction +3% for 10 sec (up to 4 stacks)
Evolve: Accumulate 200 stacks of Resist
When attacked, gain DMG Reduction +4% for 10 sec (up to 4 stacks)
Evolve: Accumulate 400 stacks of Resist
When attacked, gain DMG Reduction +5% for 10 sec (up to 4 stacks)

Boar

Trait Rank I Rank II Rank III
Wild Charge Movement Speed +10%
Attacks deal additional Blaze DMG equal to 5% of Attack
Evolve: Attack enemies: 20
Movement Speed +15%
Attacks deal additional Blaze DMG equal to 10% of Attack
—
No Retreat Attacks grant 1 stack of Momentum, increasing Attack by 2% for 60 sec, up to 10 stacks. Switching targets removes all Momentum stacks
Evolve: Gain Momentum through attacks: 20
Attacks grant 1 stack of Momentum, increasing Attack by 4% for 60 sec, up to 10 stacks. Switching targets removes all Momentum stacks
Evolve: Gain Momentum through attacks: 30
Attacks grant 1 stack of Momentum, increasing Attack by 6% for 60 sec, up to 10 stacks. Switching targets removes all Momentum stacks

Bear

Trait Rank I Rank II Rank III
Relentless Combat When you help defeat an enemy, recover 10% HP (Cooldown: 3 sec)
Evolve: Defeat an enemy of equal or higher level and land the final hit: 30
When you help defeat an enemy, recover 15% HP (Cooldown: 3 sec)
Evolve: Defeat an enemy of equal or higher level and land the final hit: 50
When you help defeat an enemy, recover 20% HP (Cooldown: 3 sec)
Battlefield Predator Attack the same target 5 consecutive times to restore 20% Max HP
Evolve: Attack the same target 3 times consecutively: 20
Attack the same target 4 consecutive times to restore 20% Max HP —
Thick Fur DMG Reduction +5%. If you receive more than 300 DMG in a single hit, nullify the portion above 300 (up to 200 DMG nullified)
Evolve: Survive a single hit that deals over 1,000 damage: 50
DMG Reduction +10%. If you receive more than 200 DMG in a single hit, nullify the portion above 200 (up to 400 DMG nullified) —

Polar Bear

Trait Rank I Rank II Rank III
Snowfield Camouflage In snowy or blizzard weather, become harder to target. Movement Speed +10%, Attack +45%
Evolve: Defeat an enemy of equal or higher level in Snowy or Blizzard weather: 30
In snowy or blizzard weather, become harder to target. Movement Speed +20%, Attack +60%
Evolve: Defeat an enemy of equal or higher level in Snowy or Blizzard weather: 50
In snowy or blizzard weather, become harder to target. Movement Speed +30%, Attack +75%
Winter is Coming When temperature is below 0°C, attacks deal additional Frost DMG equal to 40% of Attack
Evolve: Deal 10,000 Frost DMG in total
When temperature is below 0°C, attacks deal additional Frost DMG equal to 60% of Attack —
Battle Spirit Attacks apply Rage for 5 sec, stacking up to 10 times. Attacking a target with Rage deals additional Frost DMG equal to Rage stacks × 8% of Attack
Evolve: Accumulate 200 stacks of Rage
Attacks apply Rage for 5 sec, stacking up to 10 times. Attacking a target with Rage deals additional Frost DMG equal to Rage stacks × 10% of Attack
Evolve: Accumulate 400 stacks of Rage
Attacks apply Rage for 5 sec, stacking up to 10 times. Attacking a target with Rage deals additional Frost DMG equal to Rage stacks × 12% of Attack

Crocodile

Trait Rank I Rank II Rank III
Camouflage If you don't attack for 10 sec, gain Disguise and become harder to target. While Disguised, Attack +200%. Disguise breaks upon attacking
Evolve: Defeat Deviants with the first attack: 20
If you don't attack for 10 sec, gain Disguise and become harder to target. While Disguised, Attack +300%. Disguise breaks upon attacking
Evolve: Defeat Deviants with the first attack: 40
If you don't attack for 10 sec, gain Disguise and become harder to target. While Disguised, Attack +400%. Disguise breaks upon attacking
Regeneration Perk When attacked, gain a regeneration effect that restores 2% Max HP per second for 3 sec (up to 3 stacks)
Evolve: Recover 300% HP cumulatively through Regeneration Perk
When attacked, gain a regeneration effect that restores 3% Max HP per second for 3 sec (up to 3 stacks) —
Sudden Strike After attacking a target with HP above 80%, gain Attack +45% on your next attack
Evolve: Attack enemies with full HP: 30
After attacking a target with HP above 80%, gain Attack +60% on your next attack —
Savage Battle Cry Attacks unleash Savage Battle Cry, increasing the Beastmaster's Crit DMG by 6% for 5 sec
Evolve: While under this animal's Savage Battle Cry, the Beastmaster lands a Crit hit: 30
Attacks unleash Savage Battle Cry, increasing the Beastmaster's Crit DMG by 8% for 5 sec —

Leopard

Trait Rank I Rank II Rank III
Hit-and-Run When the current target is defeated, recover 10% of lost HP and clear aggro (Cooldown: 5 sec)
Evolve: Recover a total of 300% HP through Hit-and-Run
When the current target is defeated, recover 20% of lost HP and clear aggro (Cooldown: 5 sec)
Evolve: Recover a total of 500% HP through Hit-and-Run
When the current target is defeated, recover 30% of lost HP and clear aggro (Cooldown: 5 sec)
Penetration Battle Cry Attacks unleash Penetration Battle Cry, increasing the Beastmaster's Weapon DMG by 4% for 5 sec
Evolve: While under this animal's Penetration Battle Cry, the Beastmaster deals Weapon DMG: 100
Attacks unleash Penetration Battle Cry, increasing the Beastmaster's Weapon DMG by 5% for 5 sec
Evolve: While under this animal's Penetration Battle Cry, the Beastmaster deals Weapon DMG: 300
Attacks unleash Penetration Battle Cry, increasing the Beastmaster's Weapon DMG by 6% for 5 sec
Blitz The first attack on a new target deals 40% of this unit's Attack as extra DMG, with a higher chance to interrupt
Evolve: Deal 10,000 total DMG through rapid strikes
The first attack on a new target deals 80% of this unit's Attack as extra DMG, with a higher chance to interrupt
Evolve: Deal 30,000 total DMG through rapid strikes
The first attack on a new target deals 120% of this unit's Attack as extra DMG, with a higher chance to interrupt
Jungle Camouflage Less likely to be targeted. When HP is above 80%, Attack +45%
Evolve: Defeat enemies while keeping at least 80% Max HP: 30
Less likely to be targeted. When HP is above 80%, Attack +60%
Evolve: Defeat enemies while keeping at least 80% Max HP: 50
Less likely to be targeted. When HP is above 80%, Attack +75%

Wolf

Trait Rank I Rank II Rank III
Precision Battle Cry Attacks unleash Precision Battle Cry, increasing the Beastmaster's Weakspot DMG by 6% for 5 sec
Evolve: While under this animal's Precision Battle Cry, the Beastmaster lands a Weakspot hit: 30
Attacks unleash Precision Battle Cry, increasing the Beastmaster's Weakspot DMG by 8% for 5 sec
Evolve: While under this animal's Precision Battle Cry, the Beastmaster lands a Weakspot hit: 50
Attacks unleash Precision Battle Cry, increasing the Beastmaster's Weakspot DMG by 10% for 5 sec
Bully After attacking a target with HP below 50%, recover 5% HP and gain Attack +45% on your next attack
Evolve: Recover 100% HP in total through Bully
After attacking a target with HP below 50%, recover 5% HP and gain Attack +60% on your next attack —
Alpha Wolf Potential → Alpha Wolf Attack +25%, Max HP +15%
Evolve: Defeat a wolf or elite enemy of equal or higher level and land the final hit: 50
Alpha Wolf: Size +30%, Attack +50%, Max HP +30%
For each additional wolf with Wolf Pack nearby, Attack +25%
—
Tearer Attacks apply Tearer: when other wolves attack the target, they deal extra DMG equal to 20% of this unit's Attack for 10 sec
Evolve: Defeat targets with Tearer and land the final hit: 30
Attacks apply Tearer: when other wolves attack the target, they deal extra DMG equal to 30% of this unit's Attack for 10 sec —

Granted (Mutant) Traits

Mutant Strain is obtained by slaughtering animals that have the Mutant trait. Lord and Penetration traits come from crossbreeding an animal that has the base trait with one that has Mutant. See Factor Mutagen below for the crafting recipes.

Blaze DMG

Trait Description How to Get
Fireborn Attacks deal an additional 25% Attack as Blaze DMG, doubled against enemies with the Burn effect Craft Firetrap Mutagen on a workbench and use it to replace any trait
Firetrap Factor drops from enemies with fire abilities killed by the Beast Partner
Firetrap Lord Attacks deal 25% Attack as extra Blaze DMG, doubled against enemies with Burn
After taking DMG, create a Firetrap zone that deals 10% Attack as Blaze DMG per second for 3 sec
Crossbreed: Fireborn + Mutant
Firetrap Penetration Battle Cry gains an additional +8% Blaze DMG effect Crossbreed: Fireborn + Mutant

Shock DMG

Trait Description How to Get
Thunderborn Attacks deal 25% Attack as bonus Shock DMG, doubled against enemies affected by Power Surge Craft Thunderbolt Mutagen on a workbench and use it to replace any trait
Thunder Factor drops from enemies with thunder abilities killed by the Beast Partner
Thunder Lord Attacks deal 25% Attack as bonus Shock DMG, doubled against enemies affected by Power Surge
Attacks also generate chain lightning that hits up to 5 enemies, dealing 50% Attack as Shock DMG
Crossbreed: Thunderborn + Mutant
Thunder Penetration Battle Cry gains an additional +8% Shock DMG effect Crossbreed: Thunderborn + Mutant

Frost DMG

Trait Description How to Get
Frostborn Attacks deal 25% Attack as bonus Frost DMG, doubled against enemies affected by Frost Vortex Craft Frostborn Mutagen on a workbench and use it to replace any trait
Frostborn Factor drops from enemies with frost abilities killed by the Beast Partner
Frostborn Lord Attacks deal 25% Attack as bonus Frost DMG, doubled against enemies affected by Frost Vortex
Defeating enemies triggers a frost explosion, dealing 50% Attack as Frost DMG to nearby enemies
Crossbreed: Frostborn + Mutant
Frost Penetration Battle Cry gains an additional +8% Frost DMG effect Crossbreed: Frostborn + Mutant

Status DMG

Trait Description How to Get
Stardustborn Attacks deal an additional 25% Attack as Status DMG, doubled while in the Pollution Zone Craft Polluted Mutagen on a workbench and use it to replace any trait
Pollution Factor is obtained by gathering Stardust Ore with the Beast Partner
Stardust Lord Attacks deal an additional 25% Attack as Status DMG, doubled when in a Pollution Zone
Defeating enemies restores all HP and grants invincibility for 3 sec
Crossbreed: Stardustborn + Mutant
Stardust Penetration Battle Cry additionally gains +4% Status DMG, doubled in the Pollution Zone Crossbreed: Stardustborn + Mutant

Specific Enemies

Trait Description How to Get
Rosetta Scourge DMG against Rosetta +40% Craft Rosetta Mutagen; Rosetta Factor drops from Rosetta killed by the Beast Partner
Vultures Scourge DMG against Vultures +40% Craft Vultures Mutagen; Vultures Factor drops from Vultures killed by the Beast Partner
Deviant Scourge DMG against Deviants +40% Craft Deviant Mutagen; Deviant Factor drops from Deviants killed by the Beast Partner
Great One Scourge DMG against Great Ones +40% Craft Great One Mutagen; Great One Factor drops from Great Ones killed by the Beast Partner

Factor Mutagen

Note: Factors can only be looted from enemies killed by the player's Beast Partner.

Item Materials Details Status Effects
Deviant Factor x10 Deviant Factor
x10 Mutant Strain
x150 Stardust Source
The Beastmaster can grant certain animals the Deviant Scourge trait. Deviant Scourge: DMG against Deviants +40%.
Firetrap Factor x5 Firetrap Factor
x10 Mutant Strain
x150 Stardust Source
The Beastmaster can grant certain animals the Fireborn trait. Fireborn: Attacks deal an additional 25% Attack as Blaze DMG, doubled against enemies with the Burn effect.
Frostborn Factor x5 Frostborn Factor
x10 Mutant Strain
x150 Stardust Source
The Beastmaster can grant certain animals the Frostborn trait. Frostborn: Attacks deal 25% Attack as bonus Frost DMG, doubled against enemies affected by Frost Vortex.
Great One Factor x5 Great One Factor
x10 Mutant Strain
x150 Stardust Source
The Beastmaster can grant certain animals the Great Ones Scourge trait. Great Ones Scourge: DMG against Great Ones +40%.
Pollution Factor x10 Pollution Factor
x10 Mutant Strain
x150 Stardust Source
The Beastmaster can grant certain animals the Stardustborn trait. Stardustborn: Attacks deal 25% Attack as bonus Status DMG, doubled against enemies while in the Pollution Zone.
Rosetta Factor x10 Rosetta Factor
x10 Mutant Strain
x150 Stardust Source
The Beastmaster can grant certain animals the Rosetta Scourge trait. Rosetta Scourge: DMG against Rosetta +40%.
Thunder Factor x5 Thunder Factor
x10 Mutant Strain
x150 Stardust Source
The Beastmaster can grant certain animals the Thunderborn trait. Thunderborn: Attacks deal 25% Attack as bonus Shock DMG, doubled against enemies affected by Power Surge.
Vultures Factor x5 Vultures Factor
x10 Mutant Strain
x150 Stardust Source
The Beastmaster can grant certain animals the Vulture Scourge trait. Vulture Scourge: DMG against Vultures +40%.

Hide Traits

These traits make slaughter (or byproduct harvests, for wool) yield extra regional hides.

Deer

Trait Rank I Rank II Rank III
Highland Seed
Slaughter yields a small amount of additional Highland Deer Hide Slaughter yields a moderate amount of additional Highland Deer Hide Slaughter yields a large amount of additional Highland Deer Hide
Forest Seed
Slaughter yields a small amount of additional Forest Deer Hide Slaughter yields a moderate amount of additional Forest Deer Hide Slaughter yields a large amount of additional Forest Deer Hide
Tundra Seed
Slaughter yields a small amount of additional Tundra Deer Hide Slaughter yields a moderate amount of additional Tundra Deer Hide Slaughter yields a large amount of additional Tundra Deer Hide

Wolf

Trait Rank I Rank II Rank III
Wasteland Seed
Slaughter yields a small amount of additional Wasteland Wolf Skin Slaughter yields a moderate amount of additional Wasteland Wolf Skin Slaughter yields a large amount of additional Wasteland Wolf Skin
Grassland Seed
Slaughter yields a small amount of additional Grassland Wolf Skin Slaughter yields a moderate amount of additional Grassland Wolf Skin Slaughter yields a large amount of additional Grassland Wolf Skin
Jungle Seed
Slaughter yields a small amount of additional Jungle Wolf Skin Slaughter yields a moderate amount of additional Jungle Wolf Skin Slaughter yields a large amount of additional Jungle Wolf Skin

Rabbit

Trait Rank I Rank II Rank III
Dreamy Seed
Slaughter yields a small amount of additional Dreamy Rabbit Fur Slaughter yields a moderate amount of additional Dreamy Rabbit Fur Slaughter yields a large amount of additional Dreamy Rabbit Fur
Lucky Seed
Slaughter yields a small amount of additional Lucky Rabbit Fur Slaughter yields a moderate amount of additional Lucky Rabbit Fur Slaughter yields a large amount of additional Lucky Rabbit Fur

Ram / Ewe

Trait Rank I Rank II Rank III
Rock Wall Seed
Slaughter or byproduct yields a small amount of additional Rock Wall Wool Slaughter or byproduct yields a moderate amount of additional Rock Wall Wool Slaughter or byproduct yields a large amount of additional Rock Wall Wool
Mountain Seed
Slaughter or byproduct yields a small amount of additional Mountain Wool Slaughter or byproduct yields a moderate amount of additional Mountain Wool Slaughter or byproduct yields a large amount of additional Mountain Wool
Golden Sheep Bloodline
Slaughter and byproduct harvests yield a small amount of additional Golden Wool Slaughter and byproduct harvests yield a moderate amount of additional Golden Wool Slaughter and byproduct harvests yield a large amount of additional Golden Wool

Bear

Trait Rank I Rank II Rank III
Floating Ice Seed
Slaughter yields a small amount of additional Floating Ice Bear Skin Slaughter yields a moderate amount of additional Floating Ice Bear Skin Slaughter yields a large amount of additional Floating Ice Bear Skin
Snowfield Seed
Slaughter yields a small amount of additional Snowfield Bear Skin Slaughter yields a moderate amount of additional Snowfield Bear Skin Slaughter yields a large amount of additional Snowfield Bear Skin
Cave Seed
Slaughter yields a small amount of additional Cave Bear Skin Slaughter yields a moderate amount of additional Cave Bear Skin Slaughter yields a large amount of additional Cave Bear Skin

Crocodile

Trait Rank I Rank II Rank III
Beach Seed
Slaughter yields a small amount of additional Beach Crocodile Skin Slaughter yields a moderate amount of additional Beach Crocodile Skin Slaughter yields a large amount of additional Beach Crocodile Skin
Coastal Bay Seed
Slaughter yields a small amount of additional Coastal Bay Crocodile Skin Slaughter yields a moderate amount of additional Coastal Bay Crocodile Skin Slaughter yields a large amount of additional Coastal Bay Crocodile Skin

Fox

Trait Rank I Rank II Rank III
Polar Seed
Slaughter yields a small amount of additional Polar Fox Skin Slaughter yields a moderate amount of additional Polar Fox Skin Slaughter yields a large amount of additional Polar Fox Skin
Desert Seed
Slaughter yields a small amount of additional Desert Fox Skin Slaughter yields a moderate amount of additional Desert Fox Skin Slaughter yields a large amount of additional Desert Fox Skin

Wild Buffalo

Trait Rank I Rank II Rank III
Mountain Range Seed
Slaughter yields a small amount of additional Mountain Cowhide Slaughter yields a moderate amount of additional Mountain Cowhide Slaughter yields a large amount of additional Mountain Cowhide
Valley Seed
Slaughter yields a small amount of additional Valley Cowhide Slaughter yields a moderate amount of additional Valley Cowhide Slaughter yields a large amount of additional Valley Cowhide

Visional Wheel & Dreamfused Traits

Lunar Oracle

Animal Rank I Rank II Rank III
Deer
Slaughter yields a small amount of additional Lunar Deer Hide Slaughter yields a moderate amount of additional Lunar Deer Hide Slaughter yields a large amount of additional Lunar Deer Hide
Wolf
Slaughter yields a small amount of additional Lunar Wolf Skin Slaughter yields a moderate amount of additional Lunar Wolf Skin Slaughter yields a large amount of additional Lunar Wolf Skin
Rabbit
Slaughter yields a small amount of additional Lunar Rabbit Fur Slaughter yields a moderate amount of additional Lunar Rabbit Fur Slaughter yields a large amount of additional Lunar Rabbit Fur
Ram / Ewe
Slaughter and byproduct harvests yield a small amount of additional Lunar Wool Slaughter and byproduct harvests yield a moderate amount of additional Lunar Wool Slaughter and byproduct harvests yield a large amount of additional Lunar Wool

Starfall Inversion

Animal Rank I Rank II Rank III
Fox
Slaughter yields a small amount of additional Starfall Fox Skin Slaughter yields a moderate amount of additional Starfall Fox Skin Slaughter yields a large amount of additional Starfall Fox Skin
Flamingo
Slaughter and byproduct harvests yield a small amount of additional Starfall Feathers Slaughter and byproduct harvests yield a moderate amount of additional Starfall Feathers Slaughter and byproduct harvests yield a large amount of additional Starfall Feathers
Crocodile
Slaughter yields a small amount of additional Starfall Crocodile Skin Slaughter yields a moderate amount of additional Starfall Crocodile Skin Slaughter yields a large amount of additional Starfall Crocodile Skin
Wild Buffalo
Slaughter yields a small amount of additional Starfall Cowhide Slaughter yields a moderate amount of additional Starfall Cowhide Slaughter yields a large amount of additional Starfall Cowhide

Dream Zone Gene (Dreamfused)

Animal Rank I Rank II Rank III
Deer
Slaughter yields a small amount of additional Dreamfused Deer Hide Slaughter yields a moderate amount of additional Dreamfused Deer Hide Slaughter yields a large amount of additional Dreamfused Deer Hide
Wolf
Slaughter yields a small amount of additional Dreamfused Wolf Skin Slaughter yields a moderate amount of additional Dreamfused Wolf Skin Slaughter yields a large amount of additional Dreamfused Wolf Skin
Rabbit
Slaughter yields a small amount of additional Dreamfused Rabbit Fur Slaughter yields a moderate amount of additional Dreamfused Rabbit Fur Slaughter yields a large amount of additional Dreamfused Rabbit Fur
Ram / Ewe
Slaughter and byproduct harvests yield a small amount of additional Dreamfused Wool Slaughter and byproduct harvests yield a moderate amount of additional Dreamfused Wool Slaughter and byproduct harvests yield a large amount of additional Dreamfused Wool
Wild Buffalo
Slaughter yields a small amount of additional Dreamfused Cowhide Slaughter yields a moderate amount of additional Dreamfused Cowhide Slaughter yields a large amount of additional Dreamfused Cowhide

Hide Effects for Armor

What each hide gives when used on the different armor slots. The same tables are on the Hides for Gear page next to the hide picker.

Basic Hides

Hide Helmet Top Bottoms Gloves Shoes Face
Rawhide
(Crafted)
— Heat Resist +5 Heat Resist +5 — — —
Hide
(Wild Boar / Capybara / Leopard)
Max HP +100 Cold Resist +5 Cold Resist +5 Feather yield +10% Movement Speed +30% when blacked out Melee DMG +8%
Velvet
(Crafted)
Pollution Resist +15 Cold Resist +15
Dampened duration +150%
Cold Resist +15
Dampened duration +150%
Berry yield +10% Descent Speed -10% while gliding Status DMG +10% while Dampened
Sealskin
DMG Reduction +15% while swimming Cold Resist +10
Additional +5 while Dampened
Cold Resist +10
Additional +5 while Dampened
Stamina +25 when holding a fishing rod Swim Speed +15% Weapon DMG +8% while Dampened
Reindeer Hide
DMG Reduction +3% when Load is above 80 Cold Resist +5
Max Load +10
Cold Resist +5
Max Load +10
Mushroom yield +10% Max Load +10 Melee DMG +12% when Load is above 80

Deer

Hide Helmet Top Bottoms Gloves Shoes Face
Deer Hide
DMG Reduction +3% while sprinting Cold Resist +5 Cold Resist +5 Logging and Mining Speed +10% Sprint Speed +6% Impact DMG +12%
Highland Deer Hide
DMG Reduction +5% while sprinting Cold Resist +10
Sprint Speed +5%
Cold Resist +10
Sprint Speed +5%
Logging and Mining Speed +12% Sprint Speed +8% Impact DMG +10%
Doubled when Sprint Speed is above 120%
Forest Deer Hide
DMG Reduction +5% while scoped Cold Resist +5
When noticed by an enemy, Sprint Speed -10%
Cold Resist +5
When noticed by an enemy, Sprint Speed -10%
Logging and Mining Speed +12% Sprint Speed +12%
Sprinting Stamina cost +30%
Impact Crit Rate +20%
Tundra Deer Hide
DMG Reduction +3% while moving Cold Resist +15 Cold Resist +15 Logging and Mining Speed +12% Sprinting Stamina cost -50% Impact DMG +15%

Wolf

Hide Helmet Top Bottoms Gloves Shoes Face
Wolf Skin
Weakspot DMG Reduction +5% Max Stamina +15 Max Stamina +15 Poultry and Rabbit Meat yield +10% Movement Speed +4% Weakspot DMG +3%
Wasteland Wolf Skin
Weakspot DMG Reduction +7% while moving Max Stamina +20
Sprint Speed +5%
Max Stamina +20
Sprint Speed +5%
Poultry and Rabbit Meat yield +15% Movement Speed +6% Weakspot DMG +6% when Stamina is above 90
Grassland Wolf Skin
Weakspot DMG Reduction +8% when in a team with more than 1 player Heat Resist +10
Max Stamina +15
Heat Resist +10
Max Stamina +15
Poultry and Rabbit Meat yield +15% Movement Speed +8% when Stamina is above 80 Weakspot DMG +4.5%
Jungle Wolf Skin
Weakspot DMG Reduction +10% while crouched Cold Resist +10
Max Stamina +15
Cold Resist +10
Max Stamina +15
Poultry and Rabbit Meat yield +15% Movement Speed +30% while crouched Weapon DMG +6% when Stamina is below 60

Rabbit

Hide Helmet Top Bottoms Gloves Shoes Face
Rabbit Fur
DMG Reduction +5% while in mid-air Cold Resist +5 Cold Resist +5 Herb Seed yield +10% Jump Height +8% Elemental DMG +4%
Dreamy Rabbit Fur
DMG Reduction +8% while vaulting Cold Resist +10
Heat Resist +5
Cold Resist +10
Heat Resist +5
Herb Seed yield +15% Jump Height +10% Elemental DMG +6%
Lucky Rabbit Fur
Status DMG Reduction +10% while rolling Cold Resist +10
DMG Reduction +5% when not in combat
Cold Resist +10
DMG Reduction +5% when not in combat
Herb Seed yield +15% Jump Height +15% when Double Jump is active Elemental DMG +10% for 3 sec after scoring a Crit

Wool

Hide Helmet Top Bottoms Gloves Shoes Face
Wool
Non-Weakspot DMG Reduction +5% Cold Resist +10
Dampened duration +100%
Cold Resist +10
Dampened duration +100%
Herb yield +10% Climb Speed +10% Status DMG +4%
Rock Wall Wool
Non-Weakspot DMG Reduction +7% while moving Cold Resist +10
Additional +3 per teammate
Cold Resist +10
Additional +3 per teammate
Herb yield +15% Climb Speed +15% Status DMG +6% while moving
Mountain Wool
Non-Weakspot DMG Reduction +8% when Stamina is above 90 Cold Resist +15
Dampened duration +100%
Cold Resist +15
Dampened duration +100%
Herb yield +15% Climb and Vault Speed +10% Status DMG +6% when Stamina is above 90
Golden Wool
DMG Reduction fluctuates between +1% and +10% every second Cold Resist +20
Heat Resist -5
Cold Resist +20
Heat Resist -5
Gold Ore yield +20%
Small chance of yielding a Gold Ingot
Roll Speed fluctuates between +10% and +25% every second Weapon and Status DMG +12% in total between them, with the proportion changing every second

Bear

Hide Helmet Top Bottoms Gloves Shoes Face
Bear Skin
DMG Reduction +3% when Energy is at 100 Cold Resist +10
Recover 3% HP upon defeating an enemy below 10°C
Cold Resist +10
Recover 3% HP upon defeating an enemy below 10°C
Deer and Goat Meat, Beef and Pork yield +10% Movement Speed +8% below 10°C Frost Elemental DMG +5%
Floating Ice Bear Skin
DMG Reduction +4% when Energy is above 60 Cold Resist +15
Recover 5% HP upon defeating an enemy below 10°C
Cold Resist +15
Recover 5% HP upon defeating an enemy below 10°C
Deer and Goat Meat, Beef and Pork yield +15% Movement Speed +15% below -10°C Frost Elemental DMG +8% when Energy is at 100
Snowfield Bear Skin
Max HP +800 when Energy is below 60 Cold Resist +15
Roll Speed +10% below 10°C
Cold Resist +5
Roll Speed +10% below 10°C
Deer and Goat Meat, Beef and Pork yield +15% Movement Speed +12% below 10°C Shock Elemental DMG +8% when Energy is below 60
Cave Bear Skin
Upon taking DMG, spend 10 Energy to recover 10% HP (Cooldown: 30 sec) Cold Resist +10
Energy depletion rate -25% while Cold
Cold Resist +10
Energy depletion rate -25% while Cold
Deer and Goat Meat, Beef and Pork yield +15% Movement Speed +20% when in any territory Elemental DMG +7% while crouched

Crocodile

Hide Helmet Top Bottoms Gloves Shoes Face
Crocodile Hide
DMG Reduction +3% when Hydration is at 100 Heat Resist +10
Dampened duration +50%
Heat Resist +10
Dampened duration +50%
Logging and Mining yield +20% on the final strike Roll Speed +8% Melee DMG +10%
Beach Crocodile Skin
DMG Reduction +4%
Hydration loss +30% while in combat
Heat Resist +15
Dampened duration +50%
DMG Reduction +5% while Dampened
Heat Resist +15
Dampened duration +50%
DMG Reduction +5% while Dampened
Logging and Mining yield +25% on the final strike Roll Speed +20% when Stamina is above 80 Melee Crit Rate +7%
Coastal Bay Crocodile Skin
DMG Reduction +10% while invisible Heat Resist +15
Status DMG Reduction +5%
Heat Resist +15
Status DMG Reduction +5%
Logging and Mining yield +25% on the final strike Roll Speed +12% Crit DMG +10% while invisible

Fox

Hide Helmet Top Bottoms Gloves Shoes Face
Fox Skin
DMG Reduction +10% when not in combat Enemy detection speed -10% Enemy detection speed -10% Egg yield +10% Movement Speed +16% while crouched Crit DMG +6% when not in combat
Polar Fox Skin
DMG Reduction +14% when not in combat Enemy detection speed -10%
DMG Reduction +5% when not in combat
Enemy detection speed -10%
DMG Reduction +5% when not in combat
Egg yield +15% Movement Speed +50% while crouched below 10°C Crit Rate +5% when not in combat
Desert Fox Skin
Recover 0.5% HP per sec when not in combat
Hydration loss +50%
Enemy detection speed -15% Enemy detection speed -15% Egg yield +15% Movement Speed +30% while crouched Crit DMG +10% when not in combat

Cowhide

Hide Helmet Top Bottoms Gloves Shoes Face
Cowhide
Crit DMG Reduction +7% Max Load +20 Max Load +20 Grain yield +10% Max Stamina +10 Non-Elemental DMG +5% when Stamina is above 100
Mountain Cowhide
Crit DMG Reduction +10% Cold Resist +15
Max Load +20
Cold Resist +15
Max Load +20
Grain yield +15% Max Stamina +15 Non-Elemental DMG +8% when Stamina is above 120
Valley Cowhide
Upon taking Crit DMG, recover 15% HP (Cooldown: 30 sec) Heat Resist +10
Additional +5 while Dampened
Max Load +20
Heat Resist +10
Additional +5 while Dampened
Max Load +20
Grain yield +15% Stamina Recovery Speed +20% Recover 30 Stamina when Stamina falls below 30 (Cooldown: 30 sec)

Visional Wheel: Lunar Oracle

Hide Helmet Top Bottoms Gloves Shoes Face
Lunar Deer Hide
DMG Reduction +4% while sprinting
Doubled if HP is below 30%
Cold Resist +10
Recover 5% Shield upon defeating an enemy when HP is below 30%
Cold Resist +10
Recover 5% Shield upon defeating an enemy when HP is below 30%
Lunar Whisper yield +20%
Doubled if HP is below 30%
Sprint Speed +7%
Doubled if HP is below 30%
Impact DMG +13%
Doubled if HP is below 30%
Lunar Wolf Skin
Weakspot DMG Reduction +6%
Doubled if HP is below 30%
Max Stamina +15
Hip-fire and scoped Movement Speed +5%
Doubled if HP is below 30%
Max Stamina +15
Hip-fire and scoped Movement Speed +5%
Doubled if HP is below 30%
Lunar Whisper yield +20%
Doubled if HP is below 30%
Movement Speed +5%
Doubled if HP is below 30%
Weakspot DMG +4%
+8% if HP is below 30%
Lunar Rabbit Fur
DMG Reduction +7% while airborne
Doubled if HP is below 30%
Cold and Heat Resist +5
Doubled if HP is below 30%
Cold and Heat Resist +5
Doubled if HP is below 30%
Lunar Whisper yield +20%
Doubled if HP is below 30%
Jump Height +8%
Doubled if HP is below 30%
Elemental DMG +5%
Doubled if HP is below 30%
Lunar Wool
DMG Reduction +1% for every 10% HP lost, up to +7% Cold Resist +15
Immune to Hypothermia when HP is below 30%
Cold Resist +15
Immune to Hypothermia when HP is below 30%
Lunar Whisper yield +20%
Doubled if HP is below 30%
Roll Speed +8%
Doubled if HP is below 30%
Status DMG +1.5% for every 10% HP lost, up to +10.5%

Visional Wheel: Starfall Inversion

Hide Helmet Top Bottoms Gloves Shoes Face
Starfall Fox Skin
DMG Reduction +10% when not in combat
+5% while airborne
Enemy detection speed -15%
Restore 5 Stamina when killing enemies in mid-air
Enemy detection speed -15%
Restore 5 Stamina when killing enemies in mid-air
Gravity Crystal yield +10%
Doubled while airborne
Crouch Movement Speed +16%
Doubled outside of combat
Crit Rate +10% when not in combat
Doubled while airborne
Starfall Down
Pollution Resist +15
+5 while airborne
Cold Resist +15
+5 while airborne
Cold Resist +15
+5 while airborne
Gravity Crystal yield +10%
Doubled while airborne
Glide descent speed -5%
Horizontal glide speed +5%
Status DMG +15% while airborne
Starfall Crocodile Skin
DMG Reduction +3% when Hydration is at 100
Doubled while airborne
Heat Resist +15
+5 while airborne
Heat Resist +15
+5 while airborne
Gravity Crystal yield +10%
Doubled while airborne
Roll Speed +10%
Rolling Stamina cost -2%
Melee DMG +10%
Doubled while airborne
Starfall Cowhide
Crit DMG Reduction +8%
Doubled while airborne
Max Load +20
Stamina Recovery Speed +5% while airborne
Max Load +20
Stamina Recovery Speed +5% while airborne
Gravity Crystal yield +10%
Doubled while airborne
Max Stamina +10
Stamina consumption -5% while airborne
Weapon DMG +8% when Stamina is above 120
Doubled while airborne

Dreamfused

Hide Helmet Top Bottoms Gloves Shoes Face
Dreamfused Deer Hide
DMG Reduction +3% while sprinting
Doubled in the Dream Zone
Cold Resist +5
Doubled in the Dream Zone
Cold Resist +5
Doubled in the Dream Zone
20% chance to obtain extra items when gathering Sea Water or Dirty Water Climb Speed +6%
Doubled in the Dream Zone
Impact DMG +12%
Doubled in the Dream Zone
Dreamfused Wolf Skin
Weakspot DMG Reduction +5%
Doubled in the Dream Zone
Max Stamina +15
Doubled in the Dream Zone
Max Stamina +15
Doubled in the Dream Zone
20% chance of an additional piece when obtaining Dreamfused fur/hide in the Dream Zone Movement Speed +4%
Doubled in the Dream Zone
Weakspot DMG +3%
Doubled in the Dream Zone
Dreamfused Rabbit Fur
DMG Reduction +5% while airborne
Doubled in the Dream Zone
Cold Resist +5
Doubled in the Dream Zone
Cold Resist +5
Doubled in the Dream Zone
Wakeful Sand yield +20% when gathering Wakeful Clocks Jump Height +8%
Doubled in the Dream Zone
Elemental DMG +4%
Doubled in the Dream Zone
Dreamfused Wool
Non-Weakspot DMG Reduction +5%
Doubled in the Dream Zone
Cold Resist +10
Doubled in the Dream Zone
Cold Resist +10
Doubled in the Dream Zone
Stardust Ore yield +20% in the Dream Zone Climb Speed +10%
Doubled in the Dream Zone
Status DMG +4%
Doubled in the Dream Zone
Dreamfused Cowhide
Crit DMG Reduction +7%
Doubled in the Dream Zone
Max Load +20
Doubled in the Dream Zone
Max Load +20
Doubled in the Dream Zone
20% chance of an additional Nightmare Light Source when gathering in the Evernight environment Max Stamina +10
Doubled in the Dream Zone
Weapon DMG +5% when Stamina is above 100
Doubled in the Dream Zone

Animal Mount Ability

For Beastmasters, the animal's special ability can be used while mounted with a saddle.

(Triggered with the Ctrl key on PC, the dedicated button on mobile, and the R1+X / RB+A button combination on console.)

Non-Beastmaster classes cannot use animal special abilities or benefit from their effects.

Animal Special Abilities

Animal Active Skill Passive Skill
Deer Enter a galloping state, greatly increasing Movement Speed Based on current movement speed, proportionally increases the rider's Weapon DMG and Status DMG
Boar Continuously consumes Stamina to charge forward, stacking DMG Reduction for yourself with each enemy hit The animal has a certain degree of DMG Reduction and takes a portion of the rider's damage
Bear Swing to release a shockwave at a certain distance and deal damage; each objective hit increases the rider's Weapon DMG and Status DMG The animal has a certain degree of DMG Reduction and increases the rider's Weapon DMG and Status DMG
Wild Buffalo Automatically search for edible crops within a nearby range, go to and consume them to directly recover Energy When devouring crops, there is a probability of directly obtaining Milk